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PhysX SDK 3.3 Beta is available for public

with 3 comments

NVIDIA has released PhysX SDK 3.3 Beta 2 – first public Beta release of the new major version of the PhysX SDK 3.x

Update: PhysX SDK 3.3.0: Final Release

PhysX SDK 3.3 introduces a broad set of the new features and also presents a vast performance improvement.

Please refer for SDK 3.3 Beta Preview for the detailed description of some of the features, and for “The Evolution of the PhysX SDK” article for the performance data.

PhysX SDK 3.3 Beta 2 – Release Notes

RELEASE HIGHLIGHTS

  • Added PhysXDevice/64.dll to the PC packages. See Windows readme for more details.
  • Added support for the NVIDIA Kepler GPU architecture.
  • Added support for the Nintendo Wii U console.
  • Added support for Windows 8 Modern UI applications (ARM and x86).
  • Ported our SIMD library to the ARM NEON architecture.
  • Multi Box Pruning (MBP) is offered as an alternative broad phase algorithm to Sweep And Prune (SAP). MBP shows improved performance when all objects are moving or when inserting large numbers of objects. Its generic performance might be inferior to SAP when many objects are sleeping.
  • Significant performance and stability optimizations for rigid body solver.
  • New function to compute the minimum translational distance and direction to separate two overlapping geometry objects.
  • Improved Persisten Contact Manifold (PCM) contact generation mode is now often faster and more robust than the still available legacy path.
  • Improved performance of scene queries and contact reports.
  • Improved behavior and performance of Continuous Collision Detection (CCD).
  • Reduced memory footprint of rigid body classes.
  • Added support for sharing shapes among rigid bodies.
  • Significantly improved cloth behavior and GPU performance.
  • Added support for cloth colliding against itself, other cloth instances, and scene geometry.
  • Improved useability of binary and xml serialization.
  • Memory can be saved for objects that do not participate in the simulation and are used for scene queries only. For details see the new flag PxActorFlag::eDISABLE_SIMULATION.

Full PhysX SDK 3.3 Beta 2 Release Notes can be viewed here.

Downloads

PhysX SDK 3.3 Beta 2 (PC, Linux, OSX, Android and WinRT versions) can be downloaded through APEX/PhysX Registered Developer Program (our registration guide) or at Developer Support Center (our registration guide).

Written by Zogrim

July 11th, 2013 at 6:33 pm

Posted in PhysX SDK

Tagged with , ,

3 Responses to 'PhysX SDK 3.3 Beta is available for public'

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  1. will this work on vc++ 11?

      

    Santiago Pacheco

    11 Jul 13 at 8:02 pm

  2. Santiago Pacheco:
    will this work on vc++ 11?

    Just tried, and it works!

      

    Santiago Pacheco

    11 Jul 13 at 11:23 pm

  3. I checked the Android version. NVIDIA silently added a new sample “Large World”.

    http://goo.gl/qJeYv

      

    Stefan

    14 Jul 13 at 12:33 pm


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