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Batman: Arkham Origins will feature GPU PhysX effects as well

with 4 comments

More interesting news are coming from NVIDIA Press Event (Editor’s Day), which was held recently at E3 2013.

It is now confirmed that Batman: Arkahm Origins, third game in the award-winning Batman Saga, will support GPU accelerated PhysX effects.

Both Batman: Arkham Asylum and Batman: Arkham City are ones of the best games in the GPU PhysX pocket, so we hope that Arkham Origins will not dissapoint us as well.

Written by Zogrim

June 12th, 2013 at 9:28 pm

Posted in PhysX Games

Tagged with , ,

4 Responses to 'Batman: Arkham Origins will feature GPU PhysX effects as well'

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  1. The Witcher will have GPU physx? Why :( . It was so much better with Havok.

    Physx is a great engine, but usually when a game has GPU physics implemented, the CPU physics are rather poor. Now I do trust CDProjekt … but still …

      

    Cryio

    13 Jun 13 at 11:35 am

  2. Cryio: It was so much better with Havok

    Better than what?

    Cryio: but usually when a game has GPU physics implemented, the CPU physics are rather poor

    Standart (console oriented) CPU physics (ragdolls, rigid bodies, cloth, etc) is not affected by the precense/absence of GPU PhysX support.
    If consoles will be able to handle, let’s say, fully simulated clothing on characters – there will be one.

    CPU execution of extra GPU PhysX effects is another thing. I even think most of them will be GPU exclusive.

      

    Zogrim

    13 Jun 13 at 12:12 pm

  3. I mean that the effects for the Physx Off look really bad or are mostly completely absent.

    Most games don’t have GPU physics support, yet their particles usually still have proper collision with the world. On Physx enabled game, when you’re running with Physx Off, the particles are barely in the game, not to mention how they react.

      

    Cryio

    1 Aug 13 at 2:28 am

  4. Cryio:
    I mean that the effects for the Physx Off look really bad or are mostly completely absent.

    Afaik, no on is cutting out the effects to make GPU physics “looks better”.
    This aspect was discussed here
    http://physxinfo.com/news/7165/getting-gpu-physx-effects-into-games-interview-with-nvidia-content-team/

      

    Zogrim

    1 Aug 13 at 10:46 am


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