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The Witcher 3 will support GPU PhysX, now officially

with 3 comments

As the PhysX SDK and APEX integration was announced for The Witcher 3: Wild Hunt, new RPG title from CD Project Red, the only question was bothering us – will the game actually include hardware accelerated PhysX effects?

Finally, the following photo from the NVIDIA Editor’s Day presentation at E3, revealed recently by Igor Stanek, Head of NVIDIA EMEAI Tegra PR, is putting an end to the debate – The Witcher 3 will officially support GPU PhysX, along with other enhancements.

So far, we do not have any detailed information about PhysX SDK (we only assume that PhysX 3 will be used) integration or level GPU PhysX effects.

We can only say that “Fur and Hair”, mentioned in the slide, are related to actual physically simulated hair and fur technology (APEX Hair & Fur), presented previously.

Update: video demonstration available

Update #2: Fur simulation technology explained

It is also mentioned in the video, that we will see simulated fur “all over the place”, applied not only to creatures, but also to character clothing elements, such as “pelts and cloaks”.

In any case, let’s welcome The Witcher 3: Wild Hunt - great addition to the family of games with GPU PhysX support.

Written by Zogrim

June 12th, 2013 at 12:20 pm

Posted in PhysX Games

Tagged with , , ,

3 Responses to 'The Witcher 3 will support GPU PhysX, now officially'

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  1. Great news. Finaly some fur.

      

    Vojtech

    12 Jun 13 at 2:44 pm

  2. This is great information. I hope that new Batman will join GPU PhysX games too.

      

    mareknr

    12 Jun 13 at 5:56 pm

  3. mareknr: I hope that new Batman will join GPU PhysX games too.

    ;)

      

    Zogrim

    12 Jun 13 at 5:58 pm


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