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GDC 2013 Demo: Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions

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Quite interesting technical demo video was revealed today by Matthias Müller-Fischer, PhysX SDK Research Lead in NVIDIA.

Update: Real Time Dynamic Fracture explained.

It is showcasing a further evolution of a dynamic real-time fracturing and GPU accelerated rigid body simulation algorithm, firstly presented at GDC 2012. As you may see, improved method works perfectly with complex arbitrary meshes, not just basic shapes.

A paper describing this technology, called “Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions”, will be available for public download later on, once it will be approved for SIGGRAPH.

Written by Zogrim

March 27th, 2013 at 3:56 pm

One Response to 'GDC 2013 Demo: Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions'

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  1. That looks damn good but it looks like a ram eater

      

    Anton

    7 Dec 13 at 8:41 pm


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