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3ds Max 2014 further improves MassFX with mParticles module

with 8 comments

Since 2012 version, Autodesk 3ds Max uses MassFX, PhysX SDK based simulation system, as default physics simulation solution.

New 3ds Max 2014 (and 3ds Max Design 2014) release adds a new MassFX mParticles module to a two existing ones, mRigids and mCloth. Also relaying on PhysX SDK engine, mParticles module is a powerfull and fully controllable particle simulation system.

Previously, mParticles module was know as standlone plug-in – Orbaz Particle Flow Tools: Box #2.

Written by Zogrim

March 26th, 2013 at 11:21 pm

8 Responses to '3ds Max 2014 further improves MassFX with mParticles module'

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  1. Hi Zogrim

    Do you know if mParticles will be updated for PhysX 3.X?

    Because 3ds max crash when adding PhysX Flow to a scene running with Nvidia’s PhysX plugin running in PhysX 3.x mode (2013)

      

    Timmy

    11 May 13 at 8:22 pm

  2. The crash is when creating MXWorld in helpers / creating new world with MassFX World operator in Pflow if physx (NV plugin) is set to run in 3.x mode

      

    Timmy

    11 May 13 at 9:29 pm

  3. Timmy
    Looks like a bug.
    I’ll try to forward it to the team.

      

    Zogrim

    11 May 13 at 10:45 pm

  4. Hi,

    Could you please specify if massfx 2014 and mparticles have been updates to use the new PhysX 3.x module? Or are they still implementing 2.8 ? Thanks! Nick

      

    nickolay411

    13 May 13 at 12:59 pm

  5. nickolay411: Or are they still implementing 2.8 ?

    Yes, currently they are using PhysX SDK 2.8.4

      

    Zogrim

    13 May 13 at 8:57 pm

  6. Zogrim: Yes, currently they are using PhysX SDK 2.8.4

    Agh! I was just wondering because I saw the recent benchmark tests that were posted. Would be nice to get that faster speed. Guess we’ll have to wait.
    Thanks Again.

      

    nickolay411

    13 May 13 at 10:39 pm

  7. nickolay411: Guess we’ll have to wait

    Well, standalone PhysX plug-ins include PhysX 3.x integration for quite some time, so maybe MassFX will follow next year.

      

    Zogrim

    13 May 13 at 10:48 pm

  8. http://www.orbaz.com/forum/viewtopic.php?t=3852

    More likely when the NV plugin will use only 3.x and APEX Clothing will have tearing and will replace mCloth then hopefully MassFX will get it’s update and so will particle flow.

    Or when NV will add APEX Turbulence module to the plugin :)

      

    Timmy

    14 May 13 at 4:04 pm


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