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GDC 2013 Demo: real-time fracturing coupled with fluid simulation

with 4 comments

Destruction with real-time fracturing and dynamic fluid simulation are awesome by themselves, but what if you can get both, at the same time?

Update: Real Time Dynamic Fracture explained.

Update #2: Introduction to Position Based Fluids.

This demo, showcased at GDC 2013, was used to demonstrate several new features, which will be included in future versions of PhysX SDK and APEX – rigid body simulation with real-time fracturing, improved SPH fluid solver and interaction between the two.

Written by Zogrim

March 28th, 2013 at 11:17 am

4 Responses to 'GDC 2013 Demo: real-time fracturing coupled with fluid simulation'

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  1. Amazing stuff, would be nice to get our hands on a couple of these demo’s though :)

      

    Spets

    28 Mar 13 at 11:31 am

  2. There’s also an APEX Turbulence in CryEngine posted
    http://www.youtube.com/watch?v=pCmcUfGY2iM

      

    Spets

    28 Mar 13 at 11:33 am

  3. Spets:

    There’s also an APEX Turbulence in CryEngine posted

    Yep, it is posted now. Was trying to get some details about the implementation.

      

    Zogrim

    28 Mar 13 at 12:23 pm

  4. Can i get the source code?

      

    khal

    1 May 13 at 3:19 pm


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