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New 2.88 PhysX plug-ins for 3ds Max and Maya

with 2 comments

Updated versions of PhysX plug-ins for 3ds Max and Maya, 2.88.00227 and 2.88.00222 respectively, are now available for download.

Update: 2.89 PhysX plug-ins released

nvidia-physx

The release supports latest APEX 1.2.2 and PhysX SDK 3.2.2 and also includes several critical bug-fixes.

2.88.00227 PhysX plug-in for 3ds Max: Release Notes

  • New Features
    • Updated PhysX 2.8.5 and 3.2.2
    • Updated APEX 1.2.2
    • Make 3.x SDK as default.
    • Support exporting without prompt dialog.
    • Rigid Body: expose script support for clothing type shape, radius bone and type.
  • Fixes
    • Fix for the crash when 3ds Max Loading if mParticles installed. Also fix the crash when opening a file with mCloth/mParticles content.
    • Fix a bug, if a scene contains a ragdoll, and open the viewer, max will crash when exit.
    • Fix clothing baking script issue, making pxBakeClothing() work.
    • Fix capsule collision with clothing in 3x mode.
    • Fix the bug ‘Pick Ragdoll Shapes’ dialog doesn’t work under 2.8.
    • Fix material and submesh parsing issue for a specific user.
    • Fix the bug save the num of ContactAgent with a size_t value.
    • Fix on a crash defect in weld algorithm.
    • Fix the Bug translating the mesh of a ragdoll in an old file will have doubled translation.
    • Fix Global scaling support.
    • Fix a bug 1745-8317534: Projection mode is not exported correctly to the RepX XML format.
    • Fix Bug #7190: PhysX 3.x connect sphere issue disable in Max 2009 SP1.
    • Fix Bug #7192: Backstop forces See-through mode.
    • Fix Bug #5747: Script error when using “Pick source object” on original object.
    • Fix Bug #5869: Color of rigid body does not differ for kinematic/dynamic ragdoll.
    • Fix Bug #7199: button missing from Root translation dialog.

2.88.00222 PhysX plug-in for Maya: Release Notes

  • New Features
    • Updated PhysX 2.8.5 and 3.2.2
    • Updated APEX 1.2.2
    • Make 3.x SDK as default.
    • Support Maya 2013.5 release.
  • Fixes
    • Fix bug #7207: When the viewer is open, launching the viewer makes Maya hang.
    • Fix bug #6051: Contact Layer not initialized when rigid body selected.
    • Fix bug #7191: Constraint with static rigid body doesn’t simulate correctly.
    • Fix bug #7226: Apex cloth disappears in UDK.
    • Fix bug #7125: Ragdoll with reference mode makes Maya crash.
    • Fix a crash when loading a clothing lod scene twice.
    • Improve Clothing Painting Performance.
Downloads

PhysX plug-ins version 2.88.00227 for 3ds Max (2009-2013) and 2.88.00222 for Maya (2010-2013.5) can be accessed through Developer Support Center (registration guide).

Written by Zogrim

March 1st, 2013 at 12:34 pm

Posted in PhysX Tools

Tagged with , , , ,

2 Responses to 'New 2.88 PhysX plug-ins for 3ds Max and Maya'

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  1. i need you for proggram

      

    morteza

    19 Mar 13 at 3:23 pm

  2. Hi, Thanks For The Plugins

      

    abderrezzak achtioui

    6 Apr 13 at 9:03 pm


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