pXent PhysX wrapper: realtime fracturing without APEX
We are keeping an eye on promising PhysX SDK based projects, like RayFire Tool, PhysXforQuest wrapper, and – pXent PhysX SDK wrapper for 3D GameStudio engine. This time a new impressive feature was added – realtime generation of fragments for dynamic fracturing and destruction of objects.
Of course, it’s still not APEX Destruction level, but close enough.












