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pXent PhysX wrapper: realtime fracturing without APEX

without comments

We are keeping an eye on promising PhysX SDK based projects, like RayFire Tool, PhysXforQuest wrapper, and – pXent PhysX SDK wrapper for 3D GameStudio engine. This time a new impressive feature was added – realtime generation of fragments for dynamic fracturing and destruction of objects.

Of course, it’s still not APEX Destruction level, but close enough.

Written by Zogrim

December 9th, 2009 at 12:28 pm

Posted in Engines and Wrappers

Tagged with ,

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