2.87 PhysX plug-ins for 3ds Max and Maya released
NVIDIA has released an updated set of PhysX plug-ins for 3ds Max and Maya, versioned as 2.87.01125.
Update: 2.88 PhysX plug-ins are available.

New plug-ins are offering support for latest APEX 1.2.1 and PhysX SDK 3.2.1 releases, and also are incorporating a massive amount of bug-fixes.
| 2.87.01125 PhysX plug-in for 3ds Max: Release Notes |
- New Features
- Updated PhysX 2.8.x and 3.2.1
- Updated APEX 1.2.1
- Fixes
- Regenerate does not work on selected nodes.
- Bone fins create collision shapes on RB ragdoll/RB creation.
- Fast Previewer doesn’t simulate for LOD 1.
- Convex cooking bugs with default cooking library which generates best hull. Convex vertex limit is now disabled.
- Statistics is not refreshed after creating new clothing.
- Contact report not working with PhysX engine 3.2.
- CoreDump uses wrong file name.
- Crashes on file load.
- Script bug with 3ds Max 2009, related to FBX version check.
- L2N does not save-load properly.
- Fix CCD bug. Release NXU Persistent Memory, including CCD skeleton etc.
- Fix 3dsMax repx unit export problem.
- Fix Global scaling support.
| 2.87.01125 PhysX plug-in for Maya: Release Notes |
- New Features
- Updated PhysX 2.8.x and 3.2.1
- Updated APEX 1.2.1
- Fixes
- The attribute editor of clothing doesn’t update after loading CTW template.
- Issues when adding rigidbody.
- Ragdoll Mirror not working.
- L2N is in wrong state when opening previously authored files.
- Maya errors when creating ragdoll on ctdm_body.
- L2N control is always disabled.
- Contact report not working with PhysX engine 3.2.
- Contact layer doesn’t work.
- RigidBody cannot be added to joint if the joint is constrained.
- Backstop offset does not paint no effect value.
- Saving a ctw also saves an fbx.
- LOD didn’t show up after deleting another lod.
- Ctrl + D shortcut adds a physX node when it should not.
- Ragdoll simulates wrong in Helix file.
- Saving ctw appends name.
- Maya paint has bad performance.
- Simulation is wrong for the scene exported from 3ds Max.
- Removing Clothing with LOD does not reset meshes.
- The value of latch to nearest group is not right for the file created with 2.7.
- Removing lod will make Maya crash.
| Downloads |
PhysX plug-ins version 2.87.01125 for 3ds Max (2009-2013) and 2.87.01125 for Maya (2010-2013) can be downloaded through Developer Support Center (registration guide).












Can’t open my save files in 3d max 2012 64-Bit when Physx v.2.70.1028.1400 installed in my system
Khaled (QUOTE)
Khaled
9 Dec 12 at 4:32 am
Install more recent version then…
Tim (QUOTE)
Tim
12 Dec 12 at 11:20 pm
Hi,
i’ve installed it and max 2013 crashes, i have a autodesk suite not the max standalone, so what’s wrong why it’s not compatible ?
bekbouka (QUOTE)
bekbouka
27 Jan 13 at 3:45 am
Well, it should work.
Care to provide some additional info ?
- list of intalled plug-ins, if any (like Thinking Particles, RayFire)
- 3ds Max crash dump
And I’ll forward it to PhysX Team
Zogrim (QUOTE)
Zogrim
27 Jan 13 at 1:33 pm
Yeah, I have max 2013 and I just updated it (PU6) and updated my physx. Now max crashes on load.
Asa (QUOTE)
Asa
2 Feb 13 at 2:16 am
Do you have mParticles installed?
Jun Ma (QUOTE)
Jun Ma
5 Feb 13 at 10:20 am
Hi
please help me for this problem
no suport self collision between cloth
thankyou
ha (QUOTE)
ha
24 Feb 13 at 4:56 pm
No collision between two pieces of cloth ? This is not supported.
Self-collision should be supported though, at least cloth in PhysX 2.8 mode
Zogrim (QUOTE)
Zogrim
24 Feb 13 at 9:16 pm
hi
I using PhysX plug-ins version 2.8 for 3ds Max 2012 but for example bottom piece front cloth the this two pieces in simulation time not worked Self-collision.
Do you have a solution to this problem?
thank you
ha (QUOTE)
ha
25 Feb 13 at 2:54 am
Hm.. after a manual check, it seems that self-collision is not working.
I’ll try to ask around, maybe it is a bug.
Zogrim (QUOTE)
Zogrim
25 Feb 13 at 10:50 pm
I’ve got an update.
Cloth self-collision was disabled even in 2.85 plug-ins, but will be re-enabled soon, with APEX 1.3
Zogrim (QUOTE)
Zogrim
1 Mar 13 at 10:18 am
hi
I am impatiently expected to update this plugin
thank you guy for answer to this question
ha (QUOTE)
ha
1 Mar 13 at 12:14 pm