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2.87 PhysX plug-ins for 3ds Max and Maya released

with 12 comments

NVIDIA has released an updated set of PhysX plug-ins for 3ds Max and Maya, versioned as 2.87.01125.

Update: 2.88 PhysX plug-ins are available.

nvidia-physx

New plug-ins are offering support for latest APEX 1.2.1 and PhysX SDK 3.2.1 releases, and also are incorporating a massive amount of bug-fixes.

2.87.01125 PhysX plug-in for 3ds Max: Release Notes

  • New Features
    • Updated PhysX 2.8.x and 3.2.1
    • Updated APEX 1.2.1
  • Fixes
    • Regenerate does not work on selected nodes.
    • Bone fins create collision shapes on RB ragdoll/RB creation.
    • Fast Previewer doesn’t simulate for LOD 1.
    • Convex cooking bugs with default cooking library which generates best hull. Convex vertex limit is now disabled.
    • Statistics is not refreshed after creating new clothing.
    • Contact report not working with PhysX engine 3.2.
    • CoreDump uses wrong file name.
    • Crashes on file load.
    • Script bug with 3ds Max 2009, related to FBX version check.
    • L2N does not save-load properly.
    • Fix CCD bug. Release NXU Persistent Memory, including CCD skeleton etc.
    • Fix 3dsMax repx unit export problem.
    • Fix Global scaling support.

2.87.01125 PhysX plug-in for Maya: Release Notes

  • New Features
    • Updated PhysX 2.8.x and 3.2.1
    • Updated APEX 1.2.1
  • Fixes
    • The attribute editor of clothing doesn’t update after loading CTW template.
    • Issues when adding rigidbody.
    • Ragdoll Mirror not working.
    • L2N is in wrong state when opening previously authored files.
    • Maya errors when creating ragdoll on ctdm_body.
    • L2N control is always disabled.
    • Contact report not working with PhysX engine 3.2.
    • Contact layer doesn’t work.
    • RigidBody cannot be added to joint if the joint is constrained.
    • Backstop offset does not paint no effect value.
    • Saving a ctw also saves an fbx.
    • LOD didn’t show up after deleting another lod.
    • Ctrl + D shortcut adds a physX node when it should not.
    • Ragdoll simulates wrong in Helix file.
    • Saving ctw appends name.
    • Maya paint has bad performance.
    • Simulation is wrong for the scene exported from 3ds Max.
    • Removing Clothing with LOD does not reset meshes.
    • The value of latch to nearest group is not right for the file created with 2.7.
    • Removing lod will make Maya crash.
Downloads

PhysX plug-ins version 2.87.01125 for 3ds Max (2009-2013) and 2.87.01125 for Maya (2010-2013) can be downloaded through Developer Support Center (registration guide).

Written by Zogrim

December 1st, 2012 at 12:10 am

Posted in PhysX Tools

Tagged with , , , ,

12 Responses to '2.87 PhysX plug-ins for 3ds Max and Maya released'

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  1. Can’t open my save files in 3d max 2012 64-Bit when Physx v.2.70.1028.1400 installed in my system

      

    Khaled

    9 Dec 12 at 4:32 am

  2. Khaled:
    Can’t open my save files in 3d max 2012 64-Bit when Physx v.2.70.1028.1400 installed in my system

    Install more recent version then…

      

    Tim

    12 Dec 12 at 11:20 pm

  3. Hi,

    i’ve installed it and max 2013 crashes, i have a autodesk suite not the max standalone, so what’s wrong why it’s not compatible ?

      

    bekbouka

    27 Jan 13 at 3:45 am

  4. bekbouka: so what’s wrong why it’s not compatible ?

    Well, it should work.
    Care to provide some additional info ?
    - list of intalled plug-ins, if any (like Thinking Particles, RayFire)
    - 3ds Max crash dump

    And I’ll forward it to PhysX Team

      

    Zogrim

    27 Jan 13 at 1:33 pm

  5. Yeah, I have max 2013 and I just updated it (PU6) and updated my physx. Now max crashes on load.

      

    Asa

    2 Feb 13 at 2:16 am

  6. Asa: Yeah, I have max 2013 and I just updated it (PU6) and updated my physx. Now max crashes on load.

    Do you have mParticles installed?

      

    Jun Ma

    5 Feb 13 at 10:20 am

  7. Hi
    please help me for this problem
    no suport self collision between cloth

    thankyou

      

    ha

    24 Feb 13 at 4:56 pm

  8. ha: no suport self collision between cloth

    No collision between two pieces of cloth ? This is not supported.

    Self-collision should be supported though, at least cloth in PhysX 2.8 mode

      

    Zogrim

    24 Feb 13 at 9:16 pm

  9. hi
    I using PhysX plug-ins version 2.8 for 3ds Max 2012 but for example bottom piece front cloth the this two pieces in simulation time not worked Self-collision.
    Do you have a solution to this problem?

    thank you

      

    ha

    25 Feb 13 at 2:54 am

  10. ha: example bottom piece front cloth the this two pieces in simulation time not worked Self-collision

    Hm.. after a manual check, it seems that self-collision is not working.

    I’ll try to ask around, maybe it is a bug.

      

    Zogrim

    25 Feb 13 at 10:50 pm

  11. I’ve got an update.
    Cloth self-collision was disabled even in 2.85 plug-ins, but will be re-enabled soon, with APEX 1.3

      

    Zogrim

    1 Mar 13 at 10:18 am

  12. hi
    I am impatiently expected to update this plugin
    thank you guy for answer to this question

      

    ha

    1 Mar 13 at 12:14 pm


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