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Popular Physics Engines comparison: PhysX, Havok and ODE

with 2 comments

End of the year is proper time to gather some statictics and summarize what PhysX SDK has archieved in past 4 years. So, we woud like to present our new article “Popular Physics Engines comparison: PhysX, Havok and ODE“, in which we are trying to compare PhysX SDK with other physics engines presented on the market not in terms of features, quality, performance or something like that – but released game titles.

titles_release_dynamics_graph_year

Article includes basic statistics for Bullet and Newton physics engines, and advanced statictics for PhysX SDK, Havok and ODE – released games quality, platform distribution, and release dynamics for past years.

Written by Zogrim

December 7th, 2009 at 3:12 pm

Posted in Articles, Reviews

Tagged with , , , ,

2 Responses to 'Popular Physics Engines comparison: PhysX, Havok and ODE'

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  1. this graph is very misleading..77 Physx games released? maybe on the consoles..but not on PC..how about a comparison of GPU accelerated physx against havok and ODE..this just fuels the flames of physx being the best…were we all know its crap

      

    WacKEDmaN

    8 Dec 09 at 4:28 am

  2. Graph is showing released games per year – that’s 200 released PhysX SDK based games in overall. (on CPU, GPU and consoles)
    As for GPU physics – 11 games on PhysX, 0 – Havok, 0 – ODE, speaking of numbers.

    “this just fuels the flames of physx being the best”
    It’s only showing that PhysX SDK has more released titles. Havok is best engine currently, and article shows that.

      

    Zogrim

    8 Dec 09 at 9:48 am


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