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Spets
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« Reply #135 on: May 19, 2016, 10:47:50 am »

Looks like Async Compute can give a nice performance boost to PhysX with Pascal:
https://www.youtube.com/watch?v=Bh7ECiXfMWQ

Any chance you can look further into it Zogrim?  Grin
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Stefan
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« Reply #136 on: May 23, 2016, 05:49:51 pm »

http://www.geforce.com/whats-new/articles/overwatch-game-ready-driver-released

Just 11 months after the last update. They must have been in a hurry Cheesy
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Stefan
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« Reply #137 on: July 14, 2016, 09:21:58 pm »

Quote
Virtual Reality GeForce Game Ready Drivers Released
Our new Virtual Reality GeForce Game Ready drivers deliver the definitive day-1 gaming experience for the newest VR games and experiences, including Everest VR, NVIDIA VR Funhouse, Obduction, Raw Data, and The Assembly. Download and install now.
Read more >
 
NVIDIA VR Funhouse Released. Download Now For Free
Ladies and gentlemen, boys and girls, step right up and enter the technologically-advanced, highly immersive NVIDIA VR Funhouse. Available now as a free download from Steam.

Demo with GPU PhysX

Try this: if you throw the balls against the wooden wall, they sometimes pass thru and are stuck at the backside Tongue

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Stefan
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« Reply #138 on: December 23, 2016, 03:25:11 am »

AxonVR is bringing lifelike touch to digital experiences through advanced haptic technology. The heart of AxonVR?s platform is HaptX, a haptic textile that lets users feel the physical properties of virtual objects. This includes texture, shape, motion, vibration and temperature.
...
AxonVR built its haptic engine on top of NVIDIA PhysX

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Stefan
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« Reply #139 on: December 24, 2016, 03:30:07 am »

Recently CGIcoffee.com blog author Armen Barsegyan conducted two studies involving NVIDIA FleX with two main goals: to see how FleX could be integrated into a Digital Content Creation package (in this case - Autodesk Softimage) and whether it could speed up such routine tasks as cloth and fluid simulation for production work.

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Stefan
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« Reply #140 on: February 17, 2017, 07:59:04 pm »

This is GeForce Hot Fix driver version 378.72 that addresses the following:

-          Fixed hardware encoding in Steam (In-Home Streaming).
-          Resolved PhysX being forced to CPU when "Optimize for Compute Performance" setting is OFF.



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Stefan
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« Reply #141 on: March 19, 2017, 09:54:21 am »

PDFs for GDC 2017
https://developer.nvidia.com/game-physics-gpu-physx-3
https://developer.nvidia.com/nvidia-gameworks-animation-technologies-ue4
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