Pages: 1 ... 7 8 [9] 10
Print
Author Topic: News Aggregator  (Read 209149 times)
Vojtech
Newbie
*
Posts: 7


View Profile
« Reply #120 on: September 20, 2014, 12:50:52 AM »

Off screen video about Nvidia grass, flex and little bit about physx in war thunder. https://www.youtube.com/watch?v=y1Lcbo4l_UY&list=UUOXTmmhdne0ehxsOAV_lEZw
Logged
Spets
Newbie
*
Posts: 43


View Profile
« Reply #121 on: April 03, 2015, 05:08:15 AM »

PSS 9.15.0324 in a new driver:
http://nvidia.custhelp.com/app/answers/detail/a_id/3647
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #122 on: May 22, 2015, 05:54:15 PM »

NVIDIA PhysX System Software 9.15.0428

Includes the latest PhysX runtime builds to support all released PhysX content.
Changes & fixed issues in this release

    Fixes a crash bug in Assassins Creed 4 Black Flag Havana when PhysX was set to high.
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #123 on: June 05, 2015, 11:55:06 AM »

For a limited time, get the epic conclusion to the Rocksteady Batman?: Arkham Trilogy with qualifying purchases of GeForce GTX 980, 970, or 960 GPU, or 970M or above notebook.

One of the most anticipated games of the year, Batman? : Arkham Knight tells the story of Scarecrow as he unites the Rogues Gallery. It includes the first-ever introduction of The Arkham Knight villain, as they bring all-out war on The Dark Knight in an attempt to claim Gotham City as their own.

Batman? : Arkham Knight is an incredible finale to an award winning series that is known for its rich story, stunning visuals and captivating gameplay.

Experience Batman? : Arkham Knight The Way It?s Meant to be Played?with GeForce GTX
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #124 on: July 18, 2015, 06:47:42 AM »

Killing Floor 2: Tripwire Interactive Discusses PhysX Flex's Groundbreaking GameWorks Gore

Tripwire Interactive?s Killing Floor 2 is a Steam Early Access smash hit, following up on the success of the original Killing Floor and other Tripwire titles. In the not too distant future the ever-busy studio will release a large content update for the title, which barring any delays will also include the NVIDIA PhysX Flex effects we revealed last month. To talk about these further, and to discuss other Tripwire projects, we sat down with Alan Wilson, Tripwire?s Vice President, and David Hensely, Tripwire?s Art Director:
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #125 on: July 24, 2015, 06:25:39 AM »

With their new game, Bombshell, 3D Realms and developer Interceptor Entertainment did something different. They built the game around Colonel Shelly ?Bombshell? Harrison, a strong female lead.
...
When a bomb drops, NVIDIA Particles and Turbulence will add effects such as smoke and fog. These interact with characters and objects, while explosions scatter debris all over the place.

Read on...
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #126 on: August 07, 2015, 01:41:11 PM »

Gameworks and a New Generation of Blockbusters at Gamescom 2015

Welcome to Gamescom 2015! Learn about how NVIDIA work with developers and publishers to make games look incredible. Get a small sneak peak at what's coming up including Ubisoft's Tom Clancy Rainbow Six Siege.
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #127 on: August 19, 2015, 08:28:52 AM »

The Maya & 3DStudio Max DCC plug-ins allow content creation of various PhysX modules, including Clothing and Destruction, also allowing for tuning the content and exporting it for integration into games.
 

Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #128 on: August 21, 2015, 07:41:38 PM »

Making Your Game Fully Interactive by NVIDIA FleX
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #129 on: September 02, 2015, 03:30:06 PM »

This is Going to Get Messy: ?Killing Floor 2? Adds NVIDIA FleX

...
What pairs better with over a dozen new weapons than a violent hail of blood and guts? With this update we?re cranking up the enhancements of our M.E.A.T. (Massive Evisceration And Trauma) system we teased at E3 this year. NVIDIA GeForce owners are going to be able to dial the gore up to 11 with new ?Gibs? and ?Gibs & Fluid? settings found under NVIDIA FleX in our settings menu.
...
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #130 on: October 06, 2015, 01:58:26 PM »

Download from here
https://developer.nvidia.com/gameworksdownload#?search=PhysX&cl=date,-1
Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #131 on: November 19, 2015, 09:56:25 PM »

NVIDIA PhysXLab v1.3.2 is a stand alone GUI tool to create Destruction content compatible with PhysX-3.3.2/APEX-1.3.2 runtime system.
NVIDIA PhysXLab v1.3.3 is a stand alone GUI tool to create Destruction content compatible with PhysX-3.3.3/APEX-1.3.3 runtime system.
Logged
Spets
Newbie
*
Posts: 43


View Profile
« Reply #132 on: March 15, 2016, 09:35:54 AM »

SAN FRANCISCO, CA - NVIDIA (NASDAQ: NVDA) today announced worldwide availability of the NVIDIA GameWorks? software development kit (SDK) 3.1, which introduces three groundbreaking graphics techniques for shadows and lighting as well as two new physical simulation algorithms released as betas.

"It's our passion for gaming that drives us to tackle the technical problems presented by real-time rendering and simulation," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Our GameWorks technologies push the boundaries of what's possible in real time, enabling developers to ship their games with state of the art special effects and simulations."

The three new GameWorks rendering techniques for lighting and shadows include:

NVIDIA Volumetric Lighting - an advanced lighting technique that simulates how light behaves as it scatters through the air and atmosphere. NVIDIA Volumetric Lighting was first introduced in the hit video game Fallout 4.

NVIDIA Hybrid Frustum Traced Shadows (HFTS) - an algorithm for drawing high-fidelity shadows that transition smoothly from hard shadows near the occluding object, to proper soft shadows in regions farther away. HFTS debuted in the hit video game Tom Clancy's The Division.

NVIDIA Voxel Accelerated Ambient Occlusion (VXAO) - NVIDIA's highest quality algorithm for real-time ambient occlusion, VXAO is a shading technique that adds depth and realism to any scene. It surpasses older techniques by calculating shadows in world-space using all scene geometry, as opposed to screen space techniques that can only shadow from geometry visible to the camera. VXAO debuted in the hit video game Rise of the Tomb Raider.

The pair of extensions to the NVIDIA PhysX library include:

NVIDIA PhysX-GRB - a new implementation of NVIDIA's popular PhysX rigid body dynamics SDK, which has been used in hundreds of games. This hybrid CPU/GPU physics pipeline improves performance by a factor of up to 6X for moderate to heavy simulation loads.

NVIDIA Flow - a computational fluid dynamics algorithm that simulates and renders combustible fluids such as fire and smoke. Unlike previous methods, Flow isn't limited to simulation of the fluids inside a bounding box.

NVIDIA makes source code for select GameWorks libraries available to developers via GitHub. Source code for NVIDIA Volumetric Lighting and NVIDIA's FaceWorks demo is available today. Source code for NVIDIA HairWorks, NVIDIA HBAO+ and NVIDIA WaveWorks will be available soon. - See more at: http://nvidianews.nvidia.com/news/nvidia-advances-real-time-game-rendering-and-simulation-with-launch-of-nvidia-gameworks-sdk-3-1#sthash.5VreVQK7.dpuf
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #133 on: March 15, 2016, 10:23:41 AM »

NVIDIA PhysX-GRB
More info will be available this wednesday  Wink
Logged

PhysXInfo.com Team
Spets
Newbie
*
Posts: 43


View Profile
« Reply #134 on: March 16, 2016, 11:04:23 AM »

NVIDIA PhysX-GRB
More info will be available this wednesday  Wink

Awesome Cheesy had a feeling you're preparing something.
Logged
Pages: 1 ... 7 8 [9] 10
Print
Jump to: