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Stefan
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« Reply #105 on: August 10, 2013, 07:34:56 am »

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How NVIDIA Delivered Hairier Effects for Your Favorite Games

Nothing against old-school gaming, but nobody likes Final Fantasy VII hair.

You know what we?re talking about ? the digital look that re-creates what would happen if a character poured jars of $2 hair gel into a drum, flipped upside-down, dunked his noggin? in, and let the mess dry in front of an industrial heater. And to think, Final Fantasy VII was at the top of its game in 1997.

The world of 3D modeling has come a long way since then. And there?s more coming, thanks to the work NVIDIA has put into its APEX physical simulation framework and PhysX real-time physics engine.

APEX is already being used to make clothes that billow and flow as a character moves or their environment changes. In BioShock Infinite, for example, the APEX clothing module allows for the real-time simulation of Elizabeth?s iconic blue dress.
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« Reply #106 on: August 20, 2013, 05:47:02 pm »

NVIDIA PhysX System Software 9.13.0725

Changes & fixed issues in this release

    Fixes a bug that caused the Metro Last Light to not be GPU accelerated on some systems.
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« Reply #107 on: September 18, 2013, 08:30:10 am »

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GeForce Developer Stories: Adding Rigid Body support to HAWKEN for massive destruction

Winner of 10 E3 awards, HAWKEN is a Free-to-Play online FPS developed by Adhesive. Built using the Unreal Development Kit (UDK), it features giant robots fighting in a ruined city.

We used APEX Destruction to create buildings with walls that crumble, leaving thousands of GPU rigid bodies strewn about the level. Here?s a look at how we did it.
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« Reply #108 on: October 12, 2013, 07:02:25 pm »

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#PlanetSide2 O:MFG Episode 4 is here!

See how the programmers work w/ PhysX, & its role in the optimization process

<a href="http://www.youtube.com/watch?v=OHVfTsaHB5c" target="_blank">http://www.youtube.com/watch?v=OHVfTsaHB5c</a>
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« Reply #109 on: December 06, 2013, 07:22:17 pm »

Download here - atm only for XP32
PhysX System Software 9.13.0927 can be used by anyone though


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« Reply #110 on: January 27, 2014, 03:37:33 pm »

 PhysX System Software 9.13.1220 with upcoming driver, the driver still hasn't been posted yet though.

http://www.nvidia.co.uk/download/driverResults.aspx/72619/en-uk  - UK ENG link
http://www.nvidia.ru/download/driverResults.aspx/72619/ru            -RU link
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« Reply #111 on: March 15, 2014, 03:30:50 pm »

NVIDIA overhauled their developer website, everything not CUDA SDK related is now available here:
https://developer.nvidia.com/gameworksdownload
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« Reply #112 on: May 16, 2014, 06:56:22 am »

Unified Particle Physics for Real-Time Applications

Miles Macklin, Matthias M?ller, Nuttapong Chentanez, Tae-Yong Kim
 (to appear SIGGRAPH 2014)

http://blog.mmacklin.com/flex/
http://vimeo.com/94622661
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« Reply #113 on: June 23, 2014, 08:47:41 am »

HairWorks available for the general public:
https://developer.nvidia.com/gameworksdownload
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« Reply #114 on: July 08, 2014, 06:04:53 pm »

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We?d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.

We?ve been using PhysX 2.8.3 for a while now. We?ve not just used the plain stock PhysX, but extended it with numerous patches made by Unity engineers over the years. It?s been so long, and we say thanks to PhysX 2 for all the fish. As announced at GDC?14, Unity 5.0 features an upgrade to PhysX 3.3. Let?s give it a closer look...
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« Reply #115 on: July 08, 2014, 06:35:22 pm »

comes officially with CUDA 6.5 RC, copy at Guru3D

edit:
also available via DELL GeForce driver 337.94
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« Reply #116 on: August 08, 2014, 03:39:32 am »

PhysX_9.14.0702_SystemSoftware taken from ASUS driver
 
Installer size raised from 40 to 60 MB
 
Adds support for CUDA 6.5 (see profile folder 73BE2921551D )
 
Grab it from here
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« Reply #117 on: August 08, 2014, 08:59:49 am »

Strain Based Dynamics
http://www.youtube.com/watch?v=Q61MKYmkkKo&list=UU5VSa7POAf4NJ5rzbqYYr-A

Hybrid Water Simulation
http://www.youtube.com/watch?v=v0rjaYNs8zY&list=UU5VSa7POAf4NJ5rzbqYYr-A
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« Reply #118 on: August 28, 2014, 09:11:28 pm »

Borderlands The Pre-Sequel! is shipping on Steam on October 14th taking gamers to Pandora?s moon to discover how Handsome Jack became the villain of Borderlands 2 that gamers know and love.

Borderlands2 already took advantage of PhysX effects for effects including particles and cloth. The Pre-Sequel adds laser impacts and ice explosions in the frigid low gravity environment of the moon as well as supporting 4K Ultra High Resolution.

For more details on the game follow this link to the article on GeForce.com
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« Reply #119 on: September 08, 2014, 06:39:57 pm »

Flaming Dancer
https://www.youtube.com/watch?v=JP13YRIxHpI&list=UUV1Uc6fQgEU4Q8tecW6975w

unity fire2
https://www.youtube.com/watch?v=RWaCBg1KMD4&list=UUV1Uc6fQgEU4Q8tecW6975w
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