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Author Topic: Misc. games using PhysX  (Read 346938 times)
Broski
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« Reply #375 on: October 09, 2015, 11:56:04 am »

Pool Nation FX
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WRC 5 FIA World Rally Championship
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Stefan
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« Reply #376 on: January 23, 2016, 02:21:37 pm »

WRC 5 FIA World Rally Championship

Just in time for the Rally Monte Carlo

Discover the 2015 FIA WORLD RALLY CHAMPIONSHIP season in this demo version of WRC 5!

For comparison (without PhysX) : S?bastien Loeb Rally EVO

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Broski
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« Reply #377 on: January 27, 2016, 02:36:13 pm »

This one looks interesting.

Dangerous Golf will use PhysX, Apex Destruction and Flex.

http://www.dangerousgolf.com/dangerous-golf/
http://www.videogamer.com/ps4/dangerous_golf/news/dangerous_golf_is_an_explosive_new_sports_game_from_the_creators_of_burnout.html

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Zogrim
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« Reply #378 on: February 01, 2016, 09:53:24 am »

Long time no see, guys  Cheesy

I'm doing a sweep on PhysX titles, using various sources, so in a few days our database should be up to date.
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PhysXInfo.com Team
Spets
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« Reply #379 on: February 04, 2016, 03:02:21 pm »

Welcome back Zogrim Cheesy
Can't wait to see what's added to the database. Dangerous Golf sounds like it'll be a lot of fun.
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Zogrim
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« Reply #380 on: February 13, 2016, 09:17:13 pm »

All right, I think that will do it  Smiley
We have now passed 600 released titles for PhysX SDK Cheesy

I also reached my contacts at NV to ask how the development is going (cause there are not many news lately). Some things I can share, I believe

* PhysX devepment is still pretty active, it is not delayed nor suspended.
* Some cool stuff will be showcased at GDC
* SDK 3.4 will be released for public after Epic integrates it into UE4, which is listed around March in their roadmap.  
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Broski
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« Reply #381 on: March 01, 2016, 05:35:55 pm »

Long time no see, Zogrim. Cheesy

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Zogrim
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« Reply #382 on: March 21, 2016, 10:13:12 am »

Deus Ex: Mankind Divided.



I find it highly amusing how AMD's sponsored flagship titles, like Deus Ex and Hitman, are relaying on PhysX and APEX for physics. And yet they are always crying about how GameWorks tech destroys their performance.

Where is their super-duper Bullet physics now ?! Is PhysX already irrelevant or dead, or we just need to wait a little more ?
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Zogrim
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« Reply #383 on: March 22, 2016, 04:17:39 pm »

I've also updated PhysX SDK based game engines list, to include missing licensable and in-house engines
http://physxinfo.com/index.php?p=wrp
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« Reply #384 on: March 30, 2016, 09:37:08 am »

Deus Ex: Mankind Divided.

I find it highly amusing how AMD's sponsored flagship titles, like Deus Ex and Hitman, are relaying on PhysX and APEX for physics. And yet they are always crying about how GameWorks tech destroys their performance.

Where is their super-duper Bullet physics now ?! Is PhysX already irrelevant or dead, or we just need to wait a little more ?

It's pretty hilarious.
The Division is a great example that GameWorks doesn't sabotage performance, maybe now they'll stop pushing their false accusations.
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Broski
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« Reply #385 on: April 29, 2016, 06:07:34 pm »

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Hameedo
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« Reply #386 on: July 23, 2016, 07:08:03 pm »

Dangerous Golf is now released:

Quote
If you're playing Dangerous Golf on the PC, it's also possible to utilise Nvidia's Flex - a particle-based physics simulation that enables even more complex and detailed interactions. In this game, that translates into additional effects including increased debris and a proper fluid simulation. Smash into a can of paint or a bucket of water and you'll actually see the resulting liquid arc realistically through the air - a visual element missing from the base game.
http://www.eurogamer.net/articles/digitalfoundry-2016-dangerous-golf-face-off

Also XCOM 2 supports PhysX acceleration to improve fps, though it seems just like Rise of The Triad, it needs to be enabled manually through GCF files:
https://www.reddit.com/r/Xcom/comments/46e6cn/i_enabled_hardware_physx_and_performance_jumped/
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Broski
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« Reply #387 on: August 25, 2016, 06:11:57 pm »

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planet1
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« Reply #388 on: February 14, 2017, 10:34:57 pm »

Good evening Zogrim,

do you know of any other PhysX tool or even game that offers an ASYNC MODE ?





Regards,

planet1
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