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Author Topic: Misc. games using PhysX  (Read 402447 times)
Broski
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« Reply #360 on: December 03, 2014, 06:11:28 pm »

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Broski
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« Reply #361 on: December 06, 2014, 08:15:35 pm »

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« Reply #362 on: December 23, 2014, 11:54:33 am »

It's already known Killing Floor 2 will use PhysX but the GeForce article also mentions FLEX at the end:
Quote
There?s plenty more to come from Killing Floor 2, including additional graphical enhancements (NVIDIA PhysX FleX, anyone?), yet to be announced gameplay features, and of course, the 2015 Early Access release on Steam. For further details stay tuned to GeForce.com and Tripwire Interactive?s Killing Floor 2 website.
http://www.geforce.com/whats-new/articles/killing-floor-2-graphics-technology-and-gameworks
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Broski
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« Reply #363 on: January 17, 2015, 05:40:30 pm »

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Broski
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« Reply #364 on: February 04, 2015, 02:34:11 pm »

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Broski
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« Reply #365 on: March 09, 2015, 03:06:32 pm »

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Also Zogrim I have a question. Republique Remastered and upcoming Super Dungeon Bros are powered by Unity 5 but I checked Republique files and haven't found Physx files. So how to check if game using Physx? Or if games using Unity 5 or Unreal 3/4 I can report here without checking? For example Dark Dreams Don't Die (Xbox One) using Unreal Engine 3, Physx too?
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Zogrim
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« Reply #366 on: March 09, 2015, 04:44:47 pm »

Also Zogrim I have a question. Republique Remastered and upcoming Super Dungeon Bros are powered by Unity 5 but I checked Republique files and haven't found Physx files. So how to check if game using Physx? Or if games using Unity 5 or Unreal 3/4 I can report here without checking? For example Dark Dreams Don't Die (Xbox One) using Unreal Engine 3, Physx too?

This is interesting question Smiley

By design, Unity 4/5 games, even with standalone installer, do not use dynamic PhysX libraries (.dlls). At the same time, while PhysX is the default solution, some games are using custom or 3d-party physics (for example, Rawbots with Bullet).

So 100% identification requires developers to confirm PhysX usage by themselves (on forums, official websites or interviews, you can even ask them directly by e-mail). It may be easier with PhysX 3.3 update in Unity 5, as devs are now talking about benefits they will get from new physics (Rust, Planet Explorers, Gang Beasts, etc).

Now to Unreal:
Unreal Engine 3 uses PhysX SDK for high-level physics calculations (rigid bodies, cloth, ragdolls, vehicles, destructibles, etc), while low-level stuff (character movement, hit detection, triggers) runs on a custom code from Epic Games. The game might even have PhysX .dlls in its folder (PC), but if no complex physics can be seen, most likely it is not using PhysX SDK (example - Devil May Cry 5).

Dark Dreams Don't Die in particular contains some cloth objects and moving parts on characters, but since the game is an interactive movie, those objects may be pre-baked animation, so I have the game in archive.

Another option for UE3 games is to use non-PhysX physics. This is rare case, so I know only few titles utilizing Havok (Stranglehold, Wheelman, Golden Axe: Beast Rider).

So, if PhysX SDK usage in UE3 game is not confirmed directly (developers, interviews, credits), but it
a) has high-level physics like ragdolls
b) do not use Havok engine
c) has typical PhysX attributes like .dlls
99 % it is PhysX based and can be safely added.

In Unreal Engine 4, in comparison, both high-level and low-levels physics are based in PhysX 3. So if no alternative physics solution is mentioned - the game has PhysX.

Also, some tips for good Searcher
1) I have mentioned game credits. Usually, used middleware is listed at the end, "PhysX by NVIDIA" as well. It is not 100% mandatory and depends on the license (for example, in some UE3 games like Gears of War). Best way to see credits without owning the game - YouTube  Cheesy
2) There is a website called http://www.shouldiremoveit.com. Usually it contain files list from game folders (if one is added), so you can check for PhysX .dlls without installing the game.
   
P.S. I have just finished a large verification sweep on personally bookmarked titles, UE3 wiki lists, games you posted here and already added 40+ new titles
http://physxinfo.com/index.php?p=gam&f=new

Planning to do a check on major Unity games next
http://en.wikipedia.org/wiki/List_of_Unity_Engine_games
Upd: done

After that, titles list will be up to date Grin
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Broski
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« Reply #367 on: March 10, 2015, 02:15:28 pm »

Thanks for very informative answer. Wink
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Zogrim
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« Reply #368 on: March 19, 2015, 12:53:32 am »

New Final Fantasy XV (Luminous engine) is running on PhysX SDK



-----------
I wonder if the Dawn Engine (new Deus Ex games) will be using PhysX as well, as it is based on IO's Glacier 2 engine (Hitman Absolution), which has SDK 2.8.4 integration
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« Reply #369 on: March 20, 2015, 07:44:39 am »

I always thought Final Fantasy is one series that can really benefit from PhysX, hopefully there will be an option for hardware acceleration.
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Broski
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« Reply #370 on: April 02, 2015, 11:44:30 am »

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Broski
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« Reply #371 on: May 22, 2015, 04:57:21 pm »

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applejack
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« Reply #372 on: June 19, 2015, 04:21:29 pm »

Killing Floor 2 receives a PhysX Flex treatment:

http://www.geforce.com/whats-new/articles/killing-floor-2-gore-goes-next-gen-with-nvidia-gameworks-physx-flex
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Broski
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« Reply #373 on: July 25, 2015, 09:47:23 pm »

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Hitman 2015 Alpha using Physx. There is hope final game will use it too.
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Broski
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« Reply #374 on: September 22, 2015, 02:09:38 pm »

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Battleborn GPU Physx?
Quote
Video Card: AMD HD 7700/ NVIDIA GeForce GTX 660 or better, PhysX support
http://www.nextpowerup.com/news/23768/battleborn-closed-technical-test-signups-open/
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