Pages: 1 ... 22 23 [24] 25 26
Print
Author Topic: Misc. games using PhysX  (Read 430687 times)
Broski
Newbie
*
Posts: 31


View Profile
« Reply #345 on: July 20, 2014, 12:01:07 PM »

Day One: Garry's Incident
A New Reckoning
Lili: Child of Geos
Q.U.B.E Director's Cut
A Story About My Uncle
Real Boxing
Magrunner: Dark Pulse
Abyss Odyssey
Hazard Ops
Logged
Hameedo
Newbie
*
Posts: 38


View Profile
« Reply #346 on: July 25, 2014, 09:36:19 PM »

More Borderlands Pre-Sequel footage with PhysX (at 07:00) :
http://www.gametrailers.com/videos/bbmrdv/borderlands--the-pre-sequel--hands-on--athena-the-gladiator

Also a new Lords Of The Fallen trailer with PhysX:
https://www.youtube.com/watch?v=dvFkNvATNpE
Logged
Broski
Newbie
*
Posts: 31


View Profile
« Reply #347 on: August 06, 2014, 12:36:18 PM »

Teenage Mutant Ninja Turtles: Out of the Shadows
Ether One
Contrast
Eidolon http://www.icewatergames.com/about
Sacred 3
MIND: Path to Thalamus
Logged
Hameedo
Newbie
*
Posts: 38


View Profile
« Reply #348 on: August 14, 2014, 07:01:22 PM »

NVIDIA announces GPU PhysX support in the upcoming Warhammer 40,000: Eternal Crusade.

http://www.geforce.com/whats-new/articles/gamescom-2014-warhammer-40000-eternal-crusade-gameworks
Logged
Hameedo
Newbie
*
Posts: 38


View Profile
« Reply #349 on: August 26, 2014, 07:26:11 AM »

NVIDIA integrated GPU PhysX in "Strife" a MOBA game, the entry is now in the PhysX list:
http://www.geforce.com/hardware/technology/physx/games
http://www.geforce.com/games-applications/pc-games/strife

Recent updates from the game confirms the addition:
Quote
Nvidia PhysX Integration
-Players can now enable PhysX to allow parts of the game use a physics engine.
https://strife.com/news/article/50.000

There is also a video for it in action:
https://www.youtube.com/watch?v=x-1aaUB5jFk
Logged
Broski
Newbie
*
Posts: 31


View Profile
« Reply #350 on: August 30, 2014, 07:43:38 PM »

Papo & Yo
Yaiba: Ninja Gaiden Z
Epigenesis
Recruits
Final Rush
Logged
Broski
Newbie
*
Posts: 31


View Profile
« Reply #351 on: September 17, 2014, 11:48:53 AM »

Fable Anniversary
Wooden Floor
Minimum MOBA
Logged
Broski
Newbie
*
Posts: 31


View Profile
« Reply #352 on: October 01, 2014, 12:02:16 PM »

The Vanishing of Ethan Carter
Sherlock Holmes: Crimes and Punishments
Enola
Recycle: Garbage Truck Simulator
Gauntlet
Logged
Broski
Newbie
*
Posts: 31


View Profile
« Reply #353 on: October 17, 2014, 12:26:44 PM »

Hatred

<a href="http://www.youtube.com/watch?v=RrX7G-1xPLs" target="_blank">http://www.youtube.com/watch?v=RrX7G-1xPLs</a>

One Day For Ched
Logged
Spets
Newbie
*
Posts: 43


View Profile
« Reply #354 on: October 28, 2014, 03:47:03 AM »

Lords of the Fallen Nvidia video
https://www.youtube.com/watch?v=UFlQ9CtLi-0&list=UUHuiy8bXnmK5nisYHUd1J5g
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #355 on: October 28, 2014, 12:52:41 PM »

Lords of the Fallen
Lords of the Fallen is actually pretty interesting - one of the first games with with advanced but "natural" cross-platform APEX integration, where all characters have some cloth applied, all destructible objects are done through Destruction module, and Particles are running even on consoles.
Logged

PhysXInfo.com Team
Spets
Newbie
*
Posts: 43


View Profile
« Reply #356 on: October 29, 2014, 05:01:35 PM »

I noticed that when I saw some console footage, It's nice to see the more advanced effects/simulations across all platforms. Still amazes me at times how great the performance is with the new SDK's/modules.

Any idea when FLEX will be available?

Long overdue but welcome back Smiley
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #357 on: October 29, 2014, 06:09:41 PM »

Any idea when FLEX will be available?
Last time I heard it, SDK 3.4 with FLEX should be alpha/beta at GDC 2015.

Still amazes me at times how great the performance is with the new SDK's/modules.
Btw, here is a nice insight on status of SIMD optimizations in PhysX SDK by Pierre Terdiman (post and comments)
http://www.codercorner.com/blog/?p=1129
Might be useful when arguing with "doh.. physx crap.. x87" kind of people

Long overdue but welcome back Smiley
I was never off completely, and not at full capacity yet.. so no comparisons videos for ya.. aha-ha Cheesy
Logged

PhysXInfo.com Team
Spets
Newbie
*
Posts: 43


View Profile
« Reply #358 on: October 30, 2014, 01:20:12 AM »

Quote
Last time I heard it, SDK 3.4 with FLEX should be alpha/beta at GDC 2015.
That's good news, I thought it would be later than that. From what has been shown FLEX has a lot of possibilities.

Quote
Btw, here is a nice insight on status of SIMD optimizations in PhysX SDK by Pierre Terdiman (post and comments)
http://www.codercorner.com/blog/?p=1129
Might be useful when arguing with "doh.. physx crap.. x87" kind of people
Thanks, I missed the edit he made to the post. I check his blog from time to time Smiley
As you have seen we have plenty of those people at G3D and honestly it just gets old. It's always the same dead end circle jerk.

Quote
I was never off completely, and not at full capacity yet.. so no comparisons videos for ya.. aha-ha Cheesy
Take your time Tongue Wasn't too sure how close you were to the conflict area, hopefully things don't turn as bad as it did again.
Logged
Broski
Newbie
*
Posts: 31


View Profile
« Reply #359 on: November 01, 2014, 09:10:38 PM »

Duck Dynasty
Last Knight: Rogue Rider Edition
Killer is Dead
TesserAct
Landmark
Fabula Mortis
Accidental Runner
Logged
Pages: 1 ... 22 23 [24] 25 26
Print
Jump to: