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Author Topic: Misc. games using PhysX  (Read 546119 times)
Stefan
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« Reply #180 on: July 03, 2010, 09:49:09 AM »

I meant to post this a fews weeks ago. It's a 12 minute demonstration of Mafia 2: http://www.gamersyde.com/download_mafia_2_e3_complete_demo-16104_en.html

Looks nice, they issued yet another movie "Behind the scenes"



PCGH survey: not everybody wants a secondary PhysX card

Epic: ?It?s A Myth That We?ve Abandoned PC?

Hapa Me 1.1.9 (UE3) available, looks pretty "grace-jones-ful"  Grin

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Zogrim
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« Reply #181 on: July 03, 2010, 12:55:42 PM »

Quote
Looks nice, they issued yet another movie
Indeed, indeed  Smiley

Huh, adding titles is a breeze now Grin
It was so painfull previously to browse throught huge one-page file, place them in correct order, and keep table statistics and all that [NEW] signs without errors  Undecided
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Stefan
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« Reply #182 on: July 05, 2010, 08:45:13 PM »

Huh, adding titles is a breeze now Grin
It was so painfull previously to browse throught huge one-page file, place them in correct order, and keep table statistics and all that [NEW] signs without errors  Undecided

Now you just have to go backwards thru my posts and separate AAA from indie titles  Tongue

OscarBG made an ATI fix for PhysX fluid demo
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Stefan
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« Reply #183 on: July 07, 2010, 12:17:06 AM »

Moonbase Alpha is a game scenario with both single-player and multiplayer options set on a hypothetical lunar outpost in a 3-D immersive setting. Players will step into the role of an exploration crewmember and deal with realistic mission challenges and choices. Timelines in the much anticipated Astronaut: Moon, Mars and Beyond MMO will be set even farther in the exciting future (2035+), but the ability to explore our own near-future moon missions is also planned for in the forthcoming game facilitated by the NASA Learning Technologies and Innovative Partnerships Programs.

See also Goddard Space Flight Center and NASA Learning Center

Moonbase Alpha is yet another game powered by Unreal Engine 3, unfortunately without GPU acceleration.
P.S. there is no relationship to the 1970's TV series.


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Stefan
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« Reply #184 on: July 11, 2010, 08:51:01 AM »

The Saboteur - developer has been bought by EA, allegedly not running properly with ATI GPUs

Garshasp from Iran!

Deep Black PS3/XBOX - another announcement by biart
    
Supra Torque
    
UDK: Q.U.B.E, 'Quick Understanding of Block Extrusion'
    
UDK: Warm Gun

UDK: Maximum Security
    
UDK: War of the worlds
      
NeoAxis: Project FPTD v0.1
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Stefan
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« Reply #185 on: July 12, 2010, 06:53:54 PM »

Gothic 4 - Arcania Hands-On-Test - CPU PhysX only

Epic Games Releases July 2010 Unreal Development Kit Beta
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applejack
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« Reply #186 on: July 16, 2010, 05:19:09 PM »


Technical Q&A: Hunted: The Demon's Forge

Quote
Yes, we utilize the PhysX SDK integrated into Unreal Engine 3. We do not support the Nvidia PhysX acceleration for anything in our game. This was because there wasn't a large need for it within the context of our game, and we wanted to maintain consistency across all three platforms.
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Zogrim
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« Reply #187 on: July 17, 2010, 11:44:33 AM »

Ok, thanks. All added Grin
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Stefan
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« Reply #188 on: July 18, 2010, 09:05:11 AM »

Haihun - PhysX link on download page

District 7 - core 2.8.1.21, as usual i failed on chinese registration  Tongue

Divine Souls - core 2.7.2, open beta now

Autodesk Softimage 2011 GPU PhysX video
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Stefan
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« Reply #189 on: July 22, 2010, 07:15:23 PM »

Indie: Hauser The Hound! - download whilst their business hours, the server seems to be not working properly at night  Huh

Indie: Rev.Eng. -WIP

UDK: Terminator

AAA: Pet Bear - core 2.7.2.9 (not to be confused with the "Naughty Bear")

---

Emergent offering out new LightSpeed beta
An introduction to the new Gamebryo LightSpeed 3.2 terrain and environment editing capabilities in World Builder.
An introduction to the Simulation Debugger, a new Toolbench-hosted tool in Gamebryo LightSpeed 3.2.
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Stefan
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« Reply #190 on: August 05, 2010, 07:06:58 PM »

Batman 2 site launched - same developer = same engine i assume  Huh

PhysX news from ChinaJoy 2010  Grin

Dogfighter demo available

UDK: QUBE July beta

Waypoint Navigation with Collision Avoidance

Front Line - "MMOTPS-RPG"




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Zogrim
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« Reply #191 on: August 13, 2010, 11:02:10 PM »

We are dooomed !
PhysX SDK, starting from 2.8.4 (gonna be out very soon) won't require PhysX System Software anymore.

No, really, gonna be much harder to track titles  Tongue
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Stefan
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« Reply #192 on: August 13, 2010, 11:41:58 PM »

We are dooomed !
PhysX SDK, starting from 2.8.4 (gonna be out very soon) won't require PhysX System Software anymore.

No, really, gonna be much harder to track titles  Tongue

Similar to the obfuscation in Unity engine?
Looks like a new intellectual challenge  Grin

Indie time again:
UE3: Arche Blade
Unity: Hello racer
UDK: Shadows of Windsor
UDK: Postmortem: Orange Curtain Games' Elements of War
UDK: Stimulate
UDK:Stargate
Unity: Round "You are a small ball that bounces it's way through levels filled with danger. Plenty of PhysX and nice graphics!"

GigaBoccia
PlanetCare
GPRaceSim
?BERLANCER

Kinetic Art Design System Comprising Rigid Body Simulation
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Zogrim
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« Reply #193 on: August 14, 2010, 12:13:50 AM »

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Similar to the obfuscation in Unity engine?
Well, devs will have option to load PhysX .dlls from folder they want to.. game root, for example

Quote
Looks like a new intellectual challenge
Indeed, indeed  Roll Eyes

And UDK August Beta - nice Smiley
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Stefan
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« Reply #194 on: August 15, 2010, 12:24:29 PM »

"Tragnarion Studios has released a playable demo for The Scourge Project"

Looks like you have to edit your database  Grin

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