Pages: 1 [2] 3 4 ... 26
Print
Author Topic: Misc. games using PhysX  (Read 430690 times)
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #15 on: June 30, 2009, 10:30:47 PM »

Trucker 2 demo available
no GPU PhysX inspite of using core 2.8.1
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #16 on: July 01, 2009, 02:58:48 PM »

"good" old trash  Grin truck physics is much worse then even in simplest raycast car demo within PhysX SDK. thanks for info)
Logged

PhysXInfo.com Team
applejack
Newbie
*
Posts: 18


View Profile
« Reply #17 on: July 05, 2009, 12:14:45 AM »

Trine (from Frozenbyte) has been released.  according to one of the game's developers it supports hardware physx "to some extent":

http://frozenbyte.com/board/viewtopic.php?f=15&t=1612#p6498
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #18 on: July 05, 2009, 04:46:02 PM »

Quote
according to one of the game's developers it supports hardware physx "to some extent"
I know, "Racoon" at their forum - it was me)

"to some extent" or something like "you can probably get +5 fps wit PPU, but we haven't tested it" - I can't call it PhysX hardware support, so Trine is listed without it.
Logged

PhysXInfo.com Team
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #19 on: July 15, 2009, 03:12:48 PM »

Finally, one of Frozenbyte developers add clarity about hardware PhysX in Trine

"In theory the support for hardware physics is still in the engine. However, it hasn't been tested for a long time and it's likely that it won't work properly any more (no one in here has those extra cards in their dev computers anymore).

If you are feeling experimental you can enable hardware support from config/options.txt. Find option "physics_use_hardware = 0" and change that to 1. Save the file and make it read-only. When starting up the game it should now use hardware physics. If it works or not I have no idea :wink:.

That said, even if it works PhysX card won't really give any benefit for running Trine. Even low-end CPU should run the physics without any problems, and possibly giving more realistic physics responses as well."

http://frozenbyte.com/board/viewtopic.php?f=15&t=1903
Logged

PhysXInfo.com Team
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #20 on: July 16, 2009, 02:06:19 PM »

Yet more unsorted stuff...

Drivertest
http://www.squadinteractive.com/downloads.php

Genetic Arm
http://www.e-nuts.net/en/genetic-algorithms

TileRacer
http://tileracer.model-view.com/tl/index.php/news.html

Tork
http://testere.oyungelistirici.net/tr/index.php

5th Gear v1.1 - robot simulator
http://thinktank.wpi.edu/article/141

NumberS - supports PPU
http://d-wasabi.sakura.ne.jp/game.html
crashes at launch, maybe it prefers outdated GPU drivers, well i don't  Roll Eyes

Splitterwelten - a singleplayer RPG
http://www.dreamworlds.de/index_e.php

meg@polygon viewer
http://megapolygon.sakura.ne.jp/

PHYSICAL COMBAT 1.00
http://www.vector.co.jp/soft/winnt/game/se472894.html
http://ftp.vector.co.jp/pack/winnt/game/shoot/p-combat.zip

Technical Information Processing System/Physics Modeler
http://junji.complex.eng.hokudai.ac.jp/researches/physics-modeling/tool
- supports GPU, however you don't see the difference because of capped framerate and low poly count

Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #21 on: July 16, 2009, 02:15:17 PM »

That's lot of stuff  Grin Thanks) I'll sort them soon and add appropriate titles.
Logged

PhysXInfo.com Team
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #22 on: July 19, 2009, 07:25:51 PM »

Here we go again, should keep you busy for a while  Grin

Vizerra - viewer for 3D models of historical sites
www.vizerra.com
calls physxloader, but not physxcore  Undecided

Kevin Schuster's PhysX demo
http://www.toxingames.com/games.html

Virtual Heroes - makers of software for U.S. government (America' Army etc.)
http://www.virtualheroes.com/

And a bunch of Unreal Engine 3 powered games, i didn't test them though, i.e. i don't to which extent they actually use PhysX  Huh

Black College Football Experience
http://www.bcfxgame.com/
seems to have lousy installer
http://dubiousquality.blogspot.com/2007/12/ea-disorderly-orderlies-but-with-physx.html

Black Powder Red Earth
http://www.blackpowderredearth.com/

Blacklight
http://www.zombie.com/blacklight.html
Saw
http://www.zombie.com/saw.html
Shrapnel
http://www.zombie.com/shrapnel.html

Blade & Soul
http://games.plaync.co.kr/bladeandsoul/

Audition 2
http://au.9you.com
Butterfly Sword Online
http://lx.9you.com/
City Fighter Online
http://ct.9you.com/web_v1/index.html
The Gtown Interactive Community 2.0
http://gt.9you.com/web_v2/

CrimeCraft
http://www.crimecraft.com

DC Universe Online
http://dcuo.station.sony.com/

Eternal Chaos Online
http://ec.gamania.co.jp/entrance/default.aspx

Elveon
developer bankrupt: http://www.pixelrage.org/news/10tacle-stodios-go-bankrupt-6792.html

Exteel
http://exteel.plaync.co.kr/

Fairytale Fights
http://www.playlogicgames.com/index.php?id=41&no_cache=1&tx_playlogic_pi1[uid]=37

Fireburst
http://www.exdream.com/

NAMCO Frame City Killer
development cancelled in 2006

Global Agenda
http://www.globalagendagame.com/Home.html?submit.x=0&submit.y=0&submit=Go

Hail to the Chimp
http://www.hailtothechimp.com/

Hei$t
http://www.codemasters.com/games/index.php?gameid=2427

Highlander
http://www.eidos.co.uk/games/embed.html?gmid=214

Interstellar Marines
http://www.interstellarmarines.com/

John Woo presents Stranglehold
http://www.midway.com/us/Game_Stranglehold.html

Killing Floor
http://www.killingfloorthegame.com/

Magna Carta 2
http://www.magnacarta.jp/

Mortal Online
http://www.mortalonline.com/

Section8
http://www.joinsection8.com/

ShadowComplex XBOX360
http://www.epicgames.com/

SkyGods
http://www.blackfootstudios.com/projectsg.htm

Star Gate Worlds
http://www.stargateworlds.com/

Tera
http://tera.hangame.com/ http://www.bluehole.net/

TNA iMPACT!
http://www.tnagame.com/

To End All Wars
http://www.kuju.com/

Undertow
http://www.chairentertainment.com/company/projects/undertow

The Wheelman
http://www.wheelmangame.com/
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #23 on: July 19, 2009, 08:24:22 PM »

Good work, Stefan Cheesy  I'll know most titles, but some are new to me) I'll see if I can find any physx evidences

As for UE3 based games, I have rules - even if most of them are probably PhysX based, I can not add them without clear (PhysX drivers check, .dll check, logo/cover check) or semi-clear (not using Havok) confirmation.

for example, unreleased Champions Online and Global Agenda are both UE3 titles:
I know, that Champions Online is using PhysX SDK, because a saw post from devs on their forums, so this title is listed.
I suggest, that Global Agenda is using PhysX SDK, but without confirmation I can not add it, but I'll keep it in mind.

Pure console titles are pain in one place, maybe I miss many  Undecided

so, if you've found physx related confirmation, feel free to post it)
Logged

PhysXInfo.com Team
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #24 on: July 22, 2009, 02:44:21 AM »

I see what you mean. There is a lot of false information around.
I tried 2 games announced as UE3 powered on misc. gaming sites, but they actually don't use it, namely: Eternal Chaos Online and Exteel

Avalon Style's Gel?ndewagen Simulator 2009 aka 4x4 Hummer
Press release: http://www.develop-online.net/news/29753/Avalon-Style-chooses-UE3
but actually uses "Chrome Engine 2" = no PhysX

GT Dance Mission 2
has PhysX logo on site
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #25 on: July 22, 2009, 03:07:13 AM »

Many Avalon Style's racing games (it's mostly Russia inner market titles, known as "УАЗ 4x4" series) are based on Chrome engine, but they will use UE3 for newest one, like it's said in press release
Here is pre-tec demo video - http://www.youtube.com/watch?v=jEDQ-1LLwjE

Those GT Dance Mission game even sopport GPU probably
(there is even press-release on nvidia website - http://www.nvidia.cn/object/io_1248177138399.html)
 but I'm completely zero in chinese  Grin
 
Logged

PhysXInfo.com Team
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #26 on: July 22, 2009, 04:20:41 PM »

3D Benchmark: PhysX FluidMark 1.1.0 Available
Runs about 20% faster on my rig in hardware mode compared to v1.0

OpenSimulator is a 3D Application Server - uses "PhysX wrapper"

John Ratcliff's Code Suppository - Blog from an APEX developer

Logged
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #27 on: July 25, 2009, 01:53:53 PM »

Game Mechanics Kit 1.2.0 with T3D support is available.
"New version 1.2.0 of Game Mechanics Kit with T3D support and softbody physics object is available for download." , unfortunately you can only download an outdated demo without PhysX.

Extreme Basketball
uses core PhysX core 2.8.1, refuses to run w/o online account

misc. indie stuff:
jump-n-shout
Celestial Sphere
Force Field Accuracy
Flip-Flap
Underwater Mayhem 2 - http://www.youtube.com/watch?v=qvmnpGvq78g
Galactic Forces
Marble Frenzy

Yet more UE3 powered games have been announced:
Project nX
BERKANIX - Sonov
Sword of Hope - NCSoft
Logged
Zogrim
Administrator
Hero Member
*****
Posts: 579


Expert Scrounger


View Profile WWW
« Reply #28 on: July 25, 2009, 04:58:22 PM »

Good  Grin I'll look into them then I'll finish composing sacred 2 screens
----------
Hm.. I see some games from 9you.com are using PhysX. Can you, pls, check other games you mentioned before (Butterfly Sword Online, City Fighter Online, etc) if they are PhysX SDK based ?
Logged

PhysXInfo.com Team
Stefan
Sr. Member
****
Posts: 301


View Profile WWW
« Reply #29 on: July 27, 2009, 09:48:34 PM »

Sure, with these chinese servers it takes a while though.

Simufarm - WIP


Welkin 4591

http://ftp://gxhdo:gxhqqdo@ftp.4591.com/4591RC3Installer1.2.8.7.exe
Uses core 2.8.0, i guess no GPU PhysX because of support of legacy GPUs.

Logged
Pages: 1 [2] 3 4 ... 26
Print
Jump to: