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Author Topic: deforming metal ?  (Read 10686 times)
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« on: January 08, 2014, 05:24:52 AM »

Hi I am new to this forum and not sure if this is the right place, so please direct me if its not.  

I was wondering if it was possible to dent a mesh, using physx lab.  Right now i can only seem to chunk destroy a object, i tried a few things using a soft body cloth simulation though it behaves too much like cloth.  The idea is a glass table with a metal frame, I would like to shater the glass and have the the metal frame deform.
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« Reply #1 on: January 09, 2014, 05:28:40 PM »

One may try to approximate bending metal by a set of jointed rigid bodies ("Demolition Company" game, for example, was using that approach), but I don't think that PhysXLab exposes this functionality yet.

FLEX solver will offer a good support for deformables in the future, however.
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