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Author Topic: [Post-GDC 2013] TressFX implementation in Tomb Raider explained  (Read 14239 times)
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« on: April 10, 2013, 12:51:08 PM »

AMD has published a set of presentations, revealed at Game Developer Conference 2013.

Among others, a quite interesting talk "A Survivor Reborn: Tomb Raider On DX11" can be found.

This presentation is covering DX11 features, and also most of the aspects of TressFX implementation into recent Tomb Raider game, from rendering techniques to simulation challenges.

TressFX - a special solution, that allows developers to create realistic hair for game characters, was presented by AMD earlier this year.
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