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Author Topic: [GDC 2013] Bullet 3.x GPU Rigid Body pipeline teaser  (Read 9449 times)
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« on: March 27, 2013, 10:22:05 AM »

Erwin Coumans, creator of the open-source Bullet physics engine, has published a small video, showcasing 100% GPU accelerated rigid body pipeline with various parallel broad phase algorithms and several parallel solvers, which will be used in Bullet 3.x release.

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Details will be revealed in "GPU Rigid Body Simulation" presentation at GDC 2013.
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