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Author Topic: Possibility of Homefront going Nvidia APEX  (Read 10005 times)
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« on: February 13, 2011, 12:35:07 PM »

After watching this trailer of Homefront, I began to wonder what physics engine is being used. After searching through the official website I found not mention of the physics engine.

Seeing as Kaos Studios previous title, "Frontlines: Fuels of War" uses Nvidia PhysX, it leads to the assumption that maybe Homefront also may use Nvida PhysX. Of course there is the possibility they may have turned to Havok for whatever reason, but Nvidia PhysX is a safer assumption.

It's just speculation right now, but if it turns out that Homefront actually does use Nvidia PhysX, let alone APEX Destruction I am going to feel pretty happy for calling it.

* HomefrontDestruction.jpg (17.56 KB, 320x180 - viewed 973 times.)

* HomefrontDestruction2.jpg (28.43 KB, 320x180 - viewed 940 times.)

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« Reply #1 on: February 13, 2011, 01:48:04 PM »

it leads to the assumption that maybe Homefront also may use Nvida PhysX
Since Homefront is based on UE3, I'll give it 95 % it is using PhysX SDK (in software).
As for APEX, afaik, its integration with UE3 is still undergoing some tweaks and fixes, so I dunno if it is already available for all developers.

Anyway, I'll try to find more details.
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