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 1 
 on: March 19, 2017, 09:54:21 am 
Started by Zogrim - Last post by Stefan
PDFs for GDC 2017
https://developer.nvidia.com/game-physics-gpu-physx-3
https://developer.nvidia.com/nvidia-gameworks-animation-technologies-ue4

 2 
 on: February 17, 2017, 07:59:04 pm 
Started by Zogrim - Last post by Stefan
This is GeForce Hot Fix driver version 378.72 that addresses the following:

-          Fixed hardware encoding in Steam (In-Home Streaming).
-          Resolved PhysX being forced to CPU when "Optimize for Compute Performance" setting is OFF.




 3 
 on: February 14, 2017, 10:34:57 pm 
Started by Stefan - Last post by planet1
Good evening Zogrim,

do you know of any other PhysX tool or even game that offers an ASYNC MODE ?





Regards,

planet1

 4 
 on: February 14, 2017, 10:23:45 pm 
Started by Zogrim - Last post by planet1
Now there is some nice looking debris  Wink - the Starcraft fan(atic)s will surely appreciate this title.

 5 
 on: February 14, 2017, 10:16:56 pm 
Started by planet1 - Last post by planet1
P.S. please don't use moving pictures.

You don't like movies / videos ?  Tongue


Properly sized pictures would be a nice addition too  Cheesy

I will consider this for future charts  Wink.

 6 
 on: February 14, 2017, 01:40:18 pm 
Started by Zogrim - Last post by Zogrim
Today I saw this game announced - X-Morph: Defense
A hybrid between top-down shooter and tower defense, similar to Anomaly: Warzone.

<a href="http://www.youtube.com/watch?v=wvoqAA7ZUVs" target="_blank">http://www.youtube.com/watch?v=wvoqAA7ZUVs</a>

What is interesting - pretty impressive level of destruction and overall amount of physics objects on the scene - the game will be based on PhysX SDK, as disclosed here (expected, as previous game from EXOR Studios was using PhysX too).

Now, if X-Morph won't be using PhysX SDK 3.4 with support for GPU Rigid Bodies on PC, I will lost all my hope in NVIDIA's developer relations, as this is the lowest hanging fruit possible  Tongue

 7 
 on: February 14, 2017, 01:32:29 pm 
Started by planet1 - Last post by Zogrim
Lords of the Fallen is indeed a finest example of CPU PhysX 3.x capabilities, with all that advanced multi-layered cloth, particles and destructible objects running on CPU. Turbulence effects were basically non-existent and mediocre.

P.S. please don't use moving pictures. They only take away the readability. Properly sized pictures would be a nice addition too  Cheesy

 8 
 on: February 14, 2017, 01:09:19 pm 
Started by Hameedo - Last post by Zogrim
As XCOM is pretty big title, I'm still considering this.

You see, bDisablePhysXHardwareSupport is an option with "mysterious" effect. I saw people claiming that hanging it gave them more advanced physics and FPS boost in games like Mass Effect or Gears of War.
Unless I see a solid numbers and actual benchmarks in XCOM, I'd rather not post it.

Quote
Just like Rise Of The Triad and Shattered Horizon, XCOM 2 can use GPU PhysX
Shattered Horizon never has working GPU PhysX support. There were plans, but no final result. At least, when I was playing it. As for Rise of The Triad, they actually had some extra particle effects, afaik. And an option to enable them through menu.

Quote
The game is listed on the Geforce site as a PhysX supported title
Right. Among other famous GPU PhysX titles, such as
Warhammer 40,000: Eternal Crusade
or
Arizona Sunshine
Hint. Those games are CPU PhysX only. NVIDIA's own list is highly inaccurate.

 9 
 on: February 14, 2017, 12:50:23 pm 
Started by planet1 - Last post by Zogrim
Crytek already implemented GPU PhysX in the game Warface.
I think that was mostly done by NVIDIA content creation team.

Nonetheless, current CryEngine integration only features CPU PhysX functionality.

 10 
 on: February 12, 2017, 09:52:28 pm 
Started by planet1 - Last post by planet1
... listed on the mainpage and NVIDIA's PhysX game title list.

The chopper swirl effect looks imppresive  Shocked:
<a href="http://www.youtube.com/watch?v=34c4ox5ShzE" target="_blank">http://www.youtube.com/watch?v=34c4ox5ShzE</a>


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