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 1 
 on: June 14, 2017, 12:24:33 am 
Started by Zogrim - Last post by Stefan
http://www.nvidia.com/object/physx-9.17.0524-driver.html

    This version of the PhysX System software fixes an issue in the PhysX Loader that caused some games using PhysX 2.7.1 SDK (very old) to fail with the new GPU driver.
    Includes the latest PhysX runtime builds to support all released PhysX content.
    Supports NVIDIA PhysX acceleration on all GeForce 9‑series, and 100‑series to 1000‑series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.
    Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1, 2.8.3, 2.8.4, and above.
    Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel.
    Note: For games that use SDK versions before 2.7.1 the PhysX Legacy Installer must also be installed. These are games that were released around the end of 2007 or earlier. (AGEIA titles) Examples of these games include CellFactor, Clive baker?s Jericho, Gears of War, Pirates of the Burning Sea, Switchball and Velvet Assassin.

 2 
 on: June 11, 2017, 08:13:14 pm 
Started by Zogrim - Last post by Stefan
https://github.com/NVIDIAGameWorks/FleX

1.2.0 (beta)
------------

- New API to retrieve particle neighbor information, see NvFlexGetNeighbors()
- New API to support shape collision filtering, collision channels can be assigned to particles and shapes to specify which pairs collide, see NvFlexPhase
- New API to support per-shape plastic deformation, it is now possible to specify plastic creep and threshold coefficient on a per-shape basis (previous global settings), see NvFlexSetRigids()
- New API to selectively disable solver features, this can lead to improved performance, see NvFlexFeatureMode, replaces global FlexParams::fluid option
- New API to allow sub-range particle buffer updates, see NvFlexCopyDesc
- New API for asynchronous compute, see NvFlexInitDesc
- Fix for unnecessary synchronization when calling NvFlexMap() on a device buffer
- Fix numerical precision for shape-matching constraints with large coordinates
- Fix for uninitialized contact indices returned from NvFlexGetContacts() if NvFlexUpdateSolver() has not been called
- Fix for SDF collision in D3D12
- Fix for D3D warning when using NvFlexSetRigids()
- Add D3D12 rendering support to the demo
- Add support for device NvFlexBuffers on D3D
- Enable NvToolkit profiling zones so to provide annotations in NSight profiles by default

Known Issues
------------

- Demo rendering artifacts in D3D12 fullscreen on AMD platforms
- NvFlexGetTimers() may report incorrect values on D3D12
- Crash on inflatable test scenes on some Kepler class GPUs

 3 
 on: April 12, 2017, 07:14:39 pm 
Started by Zogrim - Last post by Stefan
Stand-alone driver for rigs that ain't compatible with GeForce driver 381.65

 
Quote
   Release Highlights
     

        THE ONLY CHANGE in this version 9.17.0329 from 9.16.0328 is that this version has new digital signatures on all of the DLLs. Both SAH1 and SHA256 signatures are present.
        Includes the latest PhysX runtime builds to support all released PhysX content.
        Changes & fixed issues in this release
            Adds Support for 1000 series GPUs for Batman Arkham Knight.
        Supports NVIDIA PhysX acceleration on all GeForce 9‑series, and 100‑series to 900‑series GPUs with a minimum of 256MB dedicated graphics memory.
        Note: Some applications may have higher minimum requirements.
        Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1, 2.8.3 and 2.8.4.
        Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel.
        Note: For games that use SDK versions before 2.7.1 the PhysX Legacy Installer must also be installed. These are games that were released around the end of 2007 or earlier. (AGEIA titles) Examples of these games include CellFactor, Clive baker?s Jerich, Gears of War, Pirates of the Burning Sea, Switchball and Velvet Assassin. The PhysX Legacy Installer is available here: PhysX_System_Software_Legacy_Driver

 4 
 on: April 09, 2017, 04:56:10 pm 
Started by Zogrim - Last post by Stefan
What's new in Unity 5.6

Quote
...
Physics: Physics Debug

    A tool designed to provide a visualization of what is going on in our physics middleware (PhysX), allowing you to quickly inspect the Collider geometry in your Scene, and profile common physics-based scenarios.
        Also serves as a profiling tool, because it can hide all sleeping Rigidbody components and show all concave Mesh Colliders.
...

 5 
 on: April 06, 2017, 06:06:18 pm 
Started by Zogrim - Last post by Stefan
Just a year after last release...

Official 381.65 Game Ready WHQL Display Driver Feedback Thread (Released 4/6/17)

 6 
 on: March 19, 2017, 09:54:21 am 
Started by Zogrim - Last post by Stefan
PDFs for GDC 2017
https://developer.nvidia.com/game-physics-gpu-physx-3
https://developer.nvidia.com/nvidia-gameworks-animation-technologies-ue4

 7 
 on: February 17, 2017, 07:59:04 pm 
Started by Zogrim - Last post by Stefan
This is GeForce Hot Fix driver version 378.72 that addresses the following:

-          Fixed hardware encoding in Steam (In-Home Streaming).
-          Resolved PhysX being forced to CPU when "Optimize for Compute Performance" setting is OFF.




 8 
 on: February 14, 2017, 10:34:57 pm 
Started by Stefan - Last post by planet1
Good evening Zogrim,

do you know of any other PhysX tool or even game that offers an ASYNC MODE ?





Regards,

planet1

 9 
 on: February 14, 2017, 10:23:45 pm 
Started by Zogrim - Last post by planet1
Now there is some nice looking debris  Wink - the Starcraft fan(atic)s will surely appreciate this title.

 10 
 on: February 14, 2017, 10:16:56 pm 
Started by planet1 - Last post by planet1
P.S. please don't use moving pictures.

You don't like movies / videos ?  Tongue


Properly sized pictures would be a nice addition too  Cheesy

I will consider this for future charts  Wink.

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