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Author Topic: Particle Collision Callback?  (Read 5292 times)
Jhonny
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« on: March 27, 2014, 02:41:09 pm »

Hi,
i am trying to use the particle collision callback with static meshes in PhysX 3.3.0.

Does anyone know whether it is possible to get the collision callback onContact() for particles?
The function is never called then a particle collides with a static actor, only actor to actor collision calls this function.
I have forgotten something? Or how can i get some collision infos?

Thank for reply!
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