has published a set of presentations
, revealed at Game Developer Conference 2013
Among others, a quite interesting talk "A Survivor Reborn: Tomb Raider On DX11
" can be found.
This presentation is covering DX11 features, and also most of the aspects of TressFX
implementation into recent Tomb Raider
game, from rendering techniques to simulation challenges.TressFX
- a special solution, that allows developers to create realistic hair for game characters, was presented by AMD earlier this year.