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Author Topic: [Post-GDC 2013] "Continuous Collision" presentation by Erin Catto  (Read 12736 times)
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« on: April 03, 2013, 08:57:58 pm »

Erin Catto, Principal Software Engineer in Blizzard and creator of Box2D physics engine, has published slides from his GDC 2013' talk "Continuous Collision", which was presented as part of the "Physics for Game Programmers" programming course.


The talk covers the ways to overcome inaccurate collision problems with fast moving objects.

Presentation slides in .pdf format and two sample videos can be downloaded from here
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