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Author Topic: [GDC 2013] Bullet 3.x GPU Rigid Body pipeline teaser  (Read 4778 times)
Zogrim
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« on: March 27, 2013, 10:22:05 am »

Erwin Coumans, creator of the open-source Bullet physics engine, has published a small video, showcasing 100% GPU accelerated rigid body pipeline with various parallel broad phase algorithms and several parallel solvers, which will be used in Bullet 3.x release.

<a href="http://www.youtube.com/watch?v=ZkF4yMmP0R8" target="_blank">http://www.youtube.com/watch?v=ZkF4yMmP0R8</a>


Details will be revealed in "GPU Rigid Body Simulation" presentation at GDC 2013.
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