, teased few days ago by AMD
as "a new frontier of realism in PC gaming" technology, turned out to be realistic hair
rendering and simulation solution.DirectCompute
programming language and Per-Pixel Linked-List (PPLL) data structures are used to provide efficient hair rendering techniques.
In addition, DirectCompute
is utilized to perform physics simulation of TressFX hair. Massive amount of hair strands can be simulated in real-time, including collision detection between individual strands and character geometry (shoulders, head).
Upcoming Tomb Raider
title will be the first game to utilize TressFX