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Author Topic: Havok will reveal Next Generation physics at GDC 2013  (Read 8424 times)
Zogrim
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« on: February 22, 2013, 11:44:12 am »

Havok plans to present the "New Generation" of Havok Physics engine at Game Developer Conference 2013.
To emphasize the importance of the event, a spiecial page with coundown timer was opened on Havok website.


Feature list of the new engine will include, at least, smoother performance profile, enhanced run-time performance, reduced memory footprint and support for next-generation consoles.
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Stefan
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« Reply #1 on: March 13, 2013, 12:18:27 am »

press release
http://www.havok.com/news-and-press/releases/havok-unleashes-next-gen-physics

2K Czech jumps the bandwagon.
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Zogrim
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« Reply #2 on: March 13, 2013, 08:41:56 am »

It seems that this new engine is presented is "the third major iteration of [Havok] physics technology since the company was founded 15 years ago".

Second iteration, far-famed Havok 2.0 was a result of integration between Havok's own technology and third-party Ipion physics engine, which was aquired by Havok in 2000.

Many Havok Engine releases has passed since then (around 8-9), so it is going to be interesting to see what they will offer this time.

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We have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core's performance is extremely predictable, eliminating performance spikes
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Vojtech
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« Reply #3 on: March 13, 2013, 01:09:03 pm »

"The result is a new engine core built around fully continuous simulation..." now i'm curious.
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Zogrim
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« Reply #4 on: March 20, 2013, 09:06:44 pm »

One interesting detail I haven't spotted earlier. From Havok Facebook page:

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[Havok] Next-Gen Physics is CPU based, just like [Havok] Physics 2012
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