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Author Topic: How to get started with PhysX and physics engines in general?  (Read 8229 times)
Alternat3
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« on: February 12, 2013, 07:24:15 pm »

Hello,
A few weeks ago, I started exploring the PhysX 3.2 SDK. This was my very first exposure to SDKs, APIs and so on. Before that, my knowledge of programming extended only to what I learned in class; c and java. I had to learn C++ on the go. Despite having spent only a little time with PhysX to be able to say this, I have a feeling that I am lacking in some areas that will allow me to maximize my PhysX simulation experience.

What basic knowledge, readings, tutorials, guides and so on will you recommend for me to make the most out of the PhysX sdk?

Please note: I am approaching PhysX not for gaming simulation but for more scientific simulation such as a character's response to outside forces, a character applying a force on an object and how the object responds, simulating a piston-cylinder of an engine and so on.

I really appreciate your input.
Thanks.
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Zogrim
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« Reply #1 on: February 12, 2013, 11:23:33 pm »

Alternat3
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What basic knowledge, readings, tutorials, guides and so on will you recommend for me to make the most out of the PhysX sdk?

There is a good set of PhysX 3 tutorials available here
http://mmmovania.blogspot.ru/2011/05/getting-started-with-physx-3.html

You might also want to check 2.8 PhysX SDK - it shares similar principles with 3.x and its samples are easier to understand.

Some general physics simulation tips may be found here
http://gafferongames.com/game-physics/
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