, an indie company behind very interesting soft-body based physics simulation engine, which one may recall from a game Rigs of Rods
, has ported their solution to a new engine - Torque 3D
, which will also be used as a basis for their upcoming game.
Towards that front, the new middleware physics engine has been ported to a new game engine - Torque3D, which has proved to be a perfect fit for how we'd like to proceed with our physics technology here at BeamNG.
Also, it seems that previously announced CryEngine 3 integration has now recieved a low priority.
We are focusing on Torque. We aren't working on anything related to CryEngine.