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Author Topic: BeamNG soft-body vehicles and Torque 3D  (Read 4361 times)
Zogrim
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« on: February 05, 2013, 09:14:46 pm »

BeamNG, an indie company behind very interesting soft-body based physics simulation engine,  which one may recall from a game Rigs of Rods, has ported their solution to a new engine - Torque 3D, which will also be used as a basis for their upcoming game.

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Towards that front, the new middleware physics engine has been ported to a new game engine - Torque3D, which has proved to be a perfect fit for how we'd like to proceed with our physics technology here at BeamNG.

<a href="http://www.youtube.com/watch?v=_5Z5d7_4QUI" target="_blank">http://www.youtube.com/watch?v=_5Z5d7_4QUI</a>

Also, it seems that previously announced CryEngine 3 integration has now recieved a low priority.
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We are focusing on Torque. We aren't working on anything related to CryEngine.

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