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Author Topic: Physx3.2.2 SDK Trigger  (Read 3612 times)
Tom
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« on: January 20, 2013, 11:41:02 am »

I am getting familiar with Physxx3.2.2 SDK. I want to implement a example which uses ConvexMesh/TriangleMesh to create a actor then according to some collision detection to make actor to do some deformation.
 
 I think maybe I can use some function in  PxSimulationEventCallBack to help me achieve those effect! Does anyone have some simple example about how to use PxTriggerPairFlag function or some information can help me ?
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Zogrim
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« Reply #1 on: January 20, 2013, 02:05:18 pm »

You may want to duplicate this question at Dev. Forums
https://devtalk.nvidia.com/default/board/66/physx-and-physics-modeling/
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