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Author Topic: PhysX in Active Worlds  (Read 6059 times)
Hameedo
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« on: December 20, 2012, 02:39:23 pm »

In the list of hardware PhysX games , I found a title named Active Worlds , it supposedly supports GPU PhysX ,  I entered it's official site and found out it is not a game , but a rather some kind of an application or a web based game , it there is nothing about supporting PhysX !

So what is going on with this title ? is it a game ? does it have physX ?
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Zogrim
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« Reply #1 on: December 20, 2012, 03:58:56 pm »

Yes, Active Worlds is more like a Virtual World platfrom.

As for PhysX integration, it was added two years ago (including GPU acceleration)
http://physxinfo.com/news/4578/active-worlds-vr-platform-adds-physx-features-including-cloth-physics/

However, I think I should re-check their current status and update our database if needed.
Thanks for bringing that up.

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Zogrim
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« Reply #2 on: January 08, 2013, 09:05:18 pm »

Well, the AW integration seems to be functional - SDK was updated to latest 2.8.4.6 (from 2.8.4.4), Physics demo world was greathly expanded, GPU acceleration is working - I'm keeping it in our database as it is now.
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Hameedo
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« Reply #3 on: January 31, 2013, 08:18:10 am »

Thanks for checking .. but it uses the GPU in accelerating what exactly ?
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Zogrim
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« Reply #4 on: January 31, 2013, 09:43:53 am »

Quote
but it uses the GPU in accelerating what exactly ?
Exactly cloth simulation.
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sherrymark728
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« Reply #5 on: August 15, 2013, 01:31:19 pm »

Nice post....Thanks for sharing such informative topic Smiley
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