If you are not familiar with PlanetSide series, let's say a few words about the game concept itself: PlanetSide is a massively multiplayer online shooter with class-progression system based on so-called certificates, which can be used to unlock new equipment and abilities, weapons, weapon attachments, vehicle armaments and so on.
Note the word "massively" - in PlanetSide the conflict take place on a single map, holding up to thousand (I believe) players per server. Battles with 100+ players and dozens of vehicles are pretty common here.
Core of the gameplay - control over the territories and resources. Each map contains a net of bases and control points, from smallest outposts to largest fortresses, while it is up to players to conquer those for their faction of choise - Vanu Sovereignty (techno freaks and dirty alien worhippers), New Conglomerate (rebel scum) or Terran Republic (authoritarian militarists, centrum of order and prosperity).
Graphics in PlanetSide 2 looks not jaw-dropping, but pretty nice and clean. Fully dynamic lighting system with Global Illumination. God rays, metal reflections, ambient occlusion. Massive scale.
PlanetSide 2 is going to be one of the first titles to utilize PhysX SDK 3
(SDK 3.2 to be precise), which is responcible for both client and server-side calculations (collision and hit detection, character controller, vehicle physics). APEX 1.2
integration is also present, as it going to be responcible for GPU acceleration support (among other things). No effects are present in the game yet, but judging by the number of DLLs, we'll certanly see dynamic particles and APEX Turbulence smoke.
Current state of the game - closed beta, but you can buy a Alpha Squad
pack to gain immediate beta access or just wait for that one lucky beta key.. like I did)
To summarize: I'm playing for a several months already, and the game looks pretty solid even in current state and is very fun to play. I recommend