Pages: [1]
Print
Author Topic: successfull APEX integration into Torque3d, some help need  (Read 3345 times)
deepscratch
Newbie
*
Posts: 1


View Profile
« on: September 04, 2012, 11:11:00 pm »

hello all,

I have integrated APEX 1.1 into the Torque3d engine, but have a few bugs/issues I need help sorting out.

APEX has been integrated into very few engines, and those that have, have no info available thats usefull.

the main problem is a stretching of many verts off into the distance into what seems infinity.

here is a youtube vid that shows the issue clearly.
the small group of triangles are part of the trenchcoat from the APEX sdk demos, the black flashing bits I think are pulled verts from the trenchcoat.


http://www.youtube.com/watch?v=Rlu1Mp3Fkpo


the thing is, where else could I ask this kind of question? there are no active implementations on the go that I know off, so no-one really to ask. maybe someone has seen something similar occour?

any comments, ideas or suggestions, please post them

cheers
http://www.youtube.com/watch?v=Rlu1Mp3Fkpo
Logged
Pages: [1]
Print
Jump to: