I have integrated APEX 1.1 into the Torque3d engine, but have a few bugs/issues I need help sorting out.
APEX has been integrated into very few engines, and those that have, have no info available thats usefull.
the main problem is a stretching of many verts off into the distance into what seems infinity.
here is a youtube vid that shows the issue clearly.
the small group of triangles are part of the trenchcoat from the APEX sdk demos, the black flashing bits I think are pulled verts from the trenchcoat.http://www.youtube.com/watch?v=Rlu1Mp3Fkpo
the thing is, where else could I ask this kind of question? there are no active implementations on the go that I know off, so no-one really to ask. maybe someone has seen something similar occour?
any comments, ideas or suggestions, please post them