So you, mr. P10-17000, and Gordon1979 are sort of competitors?
I remember you both arguing at NGOHQ (that was removed by Rege, unfortunately) about whose thread has more views.. calling names
Anyway, I believe that PhysX SDK won't recognize those 2.8.4 and 3.2 folders you are creating under PSS installation, since 2.8.4, afaik, is using app id now to look for engine updates and SDK 3.x - only local files.
But I'll ask PhysX guys to be sure.
since FluidSandBox uses CUDA.. like Just Cause2
No, it is actually using default SPH solver, built into PhysX SDK 3.
As for demos to check, any PhysX SDK 3.x/APEX 1.2 release has samples included, which support GPU acceleration.
I don't think people need screenshots to understand that would be better.
They need screenshots and benchmarks to believe that your solution is actually working, in cases where 1.05 Hybrid Mod fails.
How about sending your "Hybridizer" to a hardware website for a review ? That will make your solution look thrustworthy and thus, will create necessary hype (and will work better than spamming threads at HardForum and Guru3D).TweakTown
, PCGames Hardware
- they all did reviews for the original GenL mod.