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Author Topic: Developers are not interested in GPU accelerated Bullet, says AMD  (Read 8619 times)
Zogrim
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« on: March 25, 2011, 11:34:00 am »

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Hardware-based physics does not seem to be a huge priority for software developers. We want to make it available as we have that technology, but it seems like a lot of developers are still choosing to use their own physics implementations
said Neal Robison (link), senior director of content and application support at AMD

Looks interesting, especially if you remember what AMD were saying about open vs proprietary physics standarts over the years

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There is no plan for closed and proprietary standards like PhysX," said Cheng. "As we have emphasised with our support for OpenCL and DX11, closed and proprietary standards will die.
http://www.bit-tech.net/news/hardware/2008/12/11/amd-exec-says-physx-will-die/1

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Not only does the integration of Bullet Physics into partner middleware help drive broader adoption of physics in games, it ensures that when those games are released, all gamers, regardless of the hardware in their PC, can benefit from the more realistic experience enabled by those effect
http://www.amd.com/us/press-releases/Pages/amd-ecosystem-2010mar8.aspx

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There are several initiatives (some open-source) that will deliver awesome GPU-based physics for everyone, using either DirectCompute or OpenCL. Industry standards will make any proprietary standard irrelevant, said Neal Robison, director of global independent software vendors relationship for AMD
http://www.xbitlabs.com/news/video/display/20091001171332_AMD_Nvidia_PhysX_Will_Be_Irrelevant.html

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I think the proprietary stuff will eventually go away, he says. If you go back ten years or so to when GLide was there as a proprietary 3D graphics API, it could have coexisted, but instead of putting their effort into getting D3D to go well, 3dfx focused on GLide. As a result, they found themselves competing with a proprietary standard against an open standard, and they lost. It?s the way it is with many of the standards we work with
http://www.thinq.co.uk/2010/3/8/amd-game-devs-only-use-physx-for-the-cash/

Meanwhile, more GPU PhysX games are planned to be released this year
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PhysXInfo.com Team
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