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Author Topic: Modding the Nvidia PhysX Fluid Demo Log  (Read 10428 times)
AquaGeneral
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« on: February 10, 2011, 08:06:18 am »

I am getting lots of work done on the tutorial for the guide: http://physxinfo.com/wiki/PhysX_Fluid_Demo_(Modding)#Modding_the_Outdoor_scene_in_Blender

I intend to cover the whole lot about modding the demo. Here is the list of categories I have planned:
  • Prerequisite
  • Introduction
  • How To
    • Guide for Blender
    • Basics on Texturing new geometry
  • Notes/Tips/Tricks
    • Scene scale notes
    • Polygon Limits
    • Keeping Geometry Clean
  • Scene Templates (example models which can be used a starting point)
    • Blank scene with Fill Emitter Box and Spawner Marker Box for Outdoor scene
    • Bounding box scene for Logo Scene
    • Bowl that encompasses both spawners, so they fill it up

If you have any feedback on page formatting or image sizes, please let me know.
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Zogrim
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« Reply #1 on: February 10, 2011, 10:44:35 am »

AquaGeneral
Nice, great amount of work  Smiley Keep it going.

Quote
If you have any feedback on page formatting or image sizes
Pretty fine by me as it looks now
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« Reply #2 on: February 10, 2011, 03:01:17 pm »

One idea - what if to reorganize "Modding the Outdoor scene in Blender" section into table ? Readability will increase, I believe
left column - pictures, right - step description. However, pictures max width will need to be limited, 500px let's say, or content won't fit on lower resolutions (1024x768)

Other than that - good article  Smiley
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AquaGeneral
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« Reply #3 on: February 10, 2011, 03:47:58 pm »

Great idea! I was trying to imagine to myself earlier how it would look if it was in a table, but I couldn't think properly. Good thing you helped me rationalize it.

I will work on that aspect tomorrow. And thanks Smiley
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AquaGeneral
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« Reply #4 on: February 11, 2011, 06:47:39 am »

I have just finished converting the tutorial to a table format, though there is more work to be done.
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« Reply #5 on: February 11, 2011, 10:19:41 am »

AquaGeneral
Quote
I have just finished converting the tutorial to a table format.
Yep, it's looking much better now  Smiley
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AquaGeneral
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« Reply #6 on: February 18, 2011, 03:02:32 pm »

There is a possibility I might work on a simple editor that is capable of generating a new "positions_logo.txt" file. The functionality of what's possible will be limited to fluids in the form of boxes and spheres, however I could extend the functionality beyond that. I'll have to wait and see how it turns out.
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« Reply #7 on: February 18, 2011, 04:55:41 pm »

AquaGeneral
Good idea.

This guide is great addition to our Wiki, however, I can't gurantee that someone will actually use it to make new levels (if this is something you're waiting  Undecided).. just because Fluids Demo is pretty old.
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AquaGeneral
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« Reply #8 on: February 18, 2011, 05:06:25 pm »

I don't really mind if the guide is never really used. I am having fun writing it, which is really all that matters Smiley
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« Reply #9 on: February 18, 2011, 06:41:04 pm »

I am having fun writing it, which is really all that matters Smiley

Glad to hear it  Cheesy

As for me, I'll focus on GDC in upcoming weeks, than back to Wiki.
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AquaGeneral
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« Reply #10 on: February 19, 2011, 02:04:52 pm »

As for me, I'll focus on GDC in upcoming weeks, than back to Wiki.

Sounds good Smiley I am looking forward to what comes out of GDC, especially this year.
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AquaGeneral
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« Reply #11 on: February 25, 2011, 01:59:28 pm »

I have made some progress on the Particle Generator. It's still not working properly, but it won't be all that long until it will be in a working stage.

The functionality is very basic, there is a grid where the user can click to add a box. When the user presses F12, it saves the scene, filling every box with particles.
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