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Author Topic: PhysX Wiki Structure  (Read 5066 times)
Zogrim
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« on: January 26, 2011, 07:55:16 pm »

PhysX Wiki project - http://physxinfo.com/wiki/

This is how PhysX Wiki content is (or meant to be) organized on this stage. Additional categories planned for next stage, are shown in blue color.
If you have any suggestions, post them in this thread.

(Category) PhysX Software
  • (Page) NVIDIA PhysX
  • (Category) PhysX SDK based games
    • (Category) Games with hardware acceleration
      • (Page) Batman: Arkham Asylum
      • (Page) Darkest of Days
      • (Page) Mirror's Edge
      • ...
    • (Category) Games without hardware acceleration
      • (Page) Two Worlds II
      • (Page) Any game with interesting PhysX SDK usage
  • (Category) Demos and Benchmarks
    • (Page) PhysX Fluid Demo
    • (Page) FluidMark
    • (Page) 3dMark Vantage
    • ...
  • (Category) PhysX SDK based applications
    • (Category) Applications with hardware acceleration
      • ...
    • (Category) Applications without hardware acceleration
      • (Page) RayFire Tool
      • (Page) Particle Flow Box#2
      • ...

(Category) PhysX Hardware
  • (Category) NVIDIA GPU
    • (Page) GPUs with PhysX support
    • (Page) Configuration types
  • (Category) Ageia PhysX
    • (Page) Ageia PhysX PPU
    • (Page) Ageia
  • (Category) Hybrid PhysX
    • (Page) Hybrid PhysX
  • (Category) PhysX Drivers
    • (Page) PhysX System Software
    • (Page) PhysX Visual Indicator
    • (Page) PhysX Control Panel


(Category) PhysX Development
  • (Category) APEX
    • (Page) APEX Framework
    • (Page) PhysXLab
    • (Page) APEX Clothing
    • (Page) APEX Destruction
    • ...
  • (Category) PhysX SDK
    • (Page) PhysX SDK 2.x
    • (Page) PhysX SDK 3.x
    • (Page) Hardware acceleration
  • (Category) Debugging Tools
    • (Page) AgPerfMon
    • (Page) PhysX Visual Debugger
  • (Category) DCC plug-ins
    • (Page) PhysX plug-in for 3ds Max
    • (Page) PhysX plug-in for Maya
  • (Category) Middleware with PhysX SDK integration
    • (Page) Morpheme
    • (Page) Emotion FX
    • (Page) Granny
    • ...
  • (Category) Engines with PhysX SDK integration
    • (Page) Unreal Engine 3 (UDK)
    • (Page) Unity 3D
    • ...
  • (Category) PhysX SDK wrappers
    • (Page) NxOgre
    • (Page) PhysX.NET
    • ...
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AquaGeneral
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« Reply #1 on: January 27, 2011, 04:00:57 am »

It's safe to guess you already had these planned but what about Tools & Middleware and Game engines and wrappers?
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Zogrim
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« Reply #2 on: January 27, 2011, 04:17:06 am »

Quote
what about Tools & Middleware and Game engines and wrappers?
Added them to sheme.

However, I believe this categories are redundant for Stage I.
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