Release Notes - NVIDIA PhysX SDK 3.2

April 2012

What's New In NVIDIA PhysX 3.2

General

Rigid Bodies

Scene queries

Particles

Cloth

Vehicles

Serialization

What we removed:

Fixed Bugs


Supported Platforms

Runtime

Development


Known Issues And Limitations

Binary Serialization

Rigid Body Simulation

Character Cloth Sample

Please also see the previous lists from 3.1.1 and earlier.

Release Notes - NVIDIA PhysX SDK 3.1.1

November 2011

What's New In NVIDIA PhysX 3.1.1

General

Rigid Bodies


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

Please also see the previous lists from 3.1.


Release Notes - NVIDIA PhysX SDK 3.1

September 2011

What's New In NVIDIA PhysX 3.1

General

Rigid Bodies

Particles

Cloth

Deformables


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

General

Scene Query

Cloth

RepX

Please also see the previous lists from 3.0.


Release Notes - NVIDIA PhysX SDK 3.0

February 14th2011

What's New In NVIDIA PhysX 3.0

General

This third major version of the SDK is a significant rewrite of the entire technology. We did away with a large amount of legacy clutter and replaced them with a wealth of new features and improvements. Because even the API changes are so significant, it is easier to see it as a whole new product rather than a long list of changes.

What we removed:

Key new features:

Math classes

Rigid Bodies

Particle Systems, Particle Fluids


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

Rigid Bodies

Particle Systems


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