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	<title>Comments on: Popular Physics Engines comparison: PhysX, Havok and ODE</title>
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		<title>By: Danelle Bealer</title>
		<link>http://physxinfo.com/articles/?page_id=154&#038;cpage=1#comment-10</link>
		<dc:creator>Danelle Bealer</dc:creator>
		<pubDate>Sun, 06 Jun 2010 09:53:30 +0000</pubDate>
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		<description>Found your blog and decided to have a quick read, not what a normally do but nice one.  Nice to see a blog for a change that isn’t full of spam and rubbish, and actually makes some sense.  Anyway, nice write up.</description>
		<content:encoded><![CDATA[<p>Found your blog and decided to have a quick read, not what a normally do but nice one.  Nice to see a blog for a change that isn’t full of spam and rubbish, and actually makes some sense.  Anyway, nice write up.</p>
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		<title>By: Bebox</title>
		<link>http://physxinfo.com/articles/?page_id=154&#038;cpage=1#comment-5</link>
		<dc:creator>Bebox</dc:creator>
		<pubDate>Tue, 08 Dec 2009 17:31:45 +0000</pubDate>
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		<description>Nvidia&#039;s policy of not supporting GPU acceleration for Physx unless the primary video adapter happens to use an Nvidia chip is likely to prove hurtful to its adoption in the long run. They would do well to revise this stance.

On the other hand, Intel (and AMD)&#039;s interest in keeping Havok an argument for buying quad core CPUs has left any kind of GPU support long overdue. And AMD&#039;s failure to deliver in the GPGPU area (No OpenCL support for anything less than RV770 class GPUs, no CS 4.x support at all) bodes ill for anything but the slightest lip service to plans in this area.

Given the current state of things, developers and consumers alike should probably be rooting for Physx with its comprehensive hardware support, excellent developer support and liberal licensing conditions.</description>
		<content:encoded><![CDATA[<p>Nvidia&#8217;s policy of not supporting GPU acceleration for Physx unless the primary video adapter happens to use an Nvidia chip is likely to prove hurtful to its adoption in the long run. They would do well to revise this stance.</p>
<p>On the other hand, Intel (and AMD)&#8217;s interest in keeping Havok an argument for buying quad core CPUs has left any kind of GPU support long overdue. And AMD&#8217;s failure to deliver in the GPGPU area (No OpenCL support for anything less than RV770 class GPUs, no CS 4.x support at all) bodes ill for anything but the slightest lip service to plans in this area.</p>
<p>Given the current state of things, developers and consumers alike should probably be rooting for Physx with its comprehensive hardware support, excellent developer support and liberal licensing conditions.</p>
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		<title>By: Zogrim</title>
		<link>http://physxinfo.com/articles/?page_id=154&#038;cpage=1#comment-4</link>
		<dc:creator>Zogrim</dc:creator>
		<pubDate>Tue, 08 Dec 2009 06:53:17 +0000</pubDate>
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		<description>&quot;Although it looks like PhysX is pretty much about to conquer the world&quot;
Nowhere near. PhysX is just used in more PC games, but Havok is still preferred for AAA and console titles.</description>
		<content:encoded><![CDATA[<p>&#8220;Although it looks like PhysX is pretty much about to conquer the world&#8221;<br />
Nowhere near. PhysX is just used in more PC games, but Havok is still preferred for AAA and console titles.</p>
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		<title>By: Hmm_Dubious</title>
		<link>http://physxinfo.com/articles/?page_id=154&#038;cpage=1#comment-3</link>
		<dc:creator>Hmm_Dubious</dc:creator>
		<pubDate>Mon, 07 Dec 2009 22:33:06 +0000</pubDate>
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		<description>It is a bit misleading. Although it looks like PhysX is pretty much about to conquer the world, it is also due to the fact that the Unreal Engine 3 uses it.

And the engine is very popular as it is supported on several platforms (Xbox 360, PS3 and PC).

But still, any kind of physics is better than nothing at all :)</description>
		<content:encoded><![CDATA[<p>It is a bit misleading. Although it looks like PhysX is pretty much about to conquer the world, it is also due to the fact that the Unreal Engine 3 uses it.</p>
<p>And the engine is very popular as it is supported on several platforms (Xbox 360, PS3 and PC).</p>
<p>But still, any kind of physics is better than nothing at all <img src='http://physxinfo.com/articles/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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